I've been creating AI for a zombie and out of nowhere, I get this error message. Here is the code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class ZombieController : MonoBehaviour
{
private NavMeshAgent agent = null;
[SerializeField] private Transform target;
private void Start()
{
GetReferences();
}
private void Update()
{
MoveToTarget();
}
private void MoveToTarget()
{
agent.SetDestination(target.position);
}
private void GetReferences();
}
This code is causing the issue:
private void GetReferences();
It's because you would normally define a function like this, such as how you did it for:
private void MoveToTarget()
{
agent.SetDestination(target.position);
}
You would need to do this for GetReferences();
private void GetReferences()
{
//Type your code here
}
Then you can call it in Update as you did using the code below.
GetReferences();
Basically, you haven't defined GetReferences(); Hope this helped! Let me know if you have any more questions. :)
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