I'm new to pygame and I'm trying to do the simplest thing ever here really, I just want to have a circle move across the screen with no input from the user. I only seem to find advice online on how to move an object using the keys which isn't what I want I just want it to move on its own and so that the user can watch it move.
Here's what I was trying to use to do this.
Code Start Here:
import pygame module in this program
import pygame
pygame.init()
white = (255, 255, 255)
green = (0, 255, 0)
blue = (0, 0, 128)
black = (0, 0, 0)
red = (255, 0, 0)
X = 400
Y = 400
display_surface = pygame.display.set_mode((X, Y ))
pygame.display.set_caption('Drawing')
display_surface.fill(white)
x,y=[300,50]
pygame.draw.circle(display_surface,green, (x, y), 20, 0)
clock = pygame.time.Clock()
def move():
global y
y=y+1
while True :
clock.tick(30)
move()
for event in pygame.event.get() :
# if event object type is QUIT
# then quitting the pygame
# and program both.
if event.type == pygame.QUIT :
pygame.quit()
quit()
pygame.display.update()
Code End Here:
You have to redraw the scene in every frame:
import pygame
pygame.init()
white = (255, 255, 255)
green = (0, 255, 0)
blue = (0, 0, 128)
black = (0, 0, 0)
red = (255, 0, 0)
X = 400
Y = 400
display_surface = pygame.display.set_mode((X, Y))
pygame.display.set_caption('Drawing')
clock = pygame.time.Clock()
x,y=[300,50]
def move():
global y
y=y+1
# application loop
run = True
while run:
# limit the frames per second
clock.tick(30)
# event loop
for event in pygame.event.get() :
if event.type == pygame.QUIT:
run = False
# update the position of the object
move()
# clear disaply
display_surface.fill(white)
# draw scene
pygame.draw.circle(display_surface,green, (x, y), 20, 0)
# update disaply
pygame.display.update()
pygame.quit()
quit()
The typical PyGame application loop has to:
pygame.time.Clock.tick
pygame.event.pump()
or pygame.event.get()
.blit
all the objects)pygame.display.update()
or pygame.display.flip()
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