class Node{ public: int info; Node* link; static int count; static Node* endNode; Node(){ this->info = 0; this->link = NULL; if(count==0) endNode = this; else count++; } void insert(int x){ Node *p = new Node; p->info = x; p->link = NULL; endNode->link = p; endNode = p; }
The classic approach is to have the count and end pointer in the Linked List class:
class Linked_List
{
int node_count;
Node * p_head;
Node * p_tail;
};
The p_tail
member points to nullptr
or the last (ending) node.
Moving the count
member to a Linked_List
class allows for different linked lists to have different node quantities.
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