I am trying to make a like and a dislike button. The like button works perfectly but when the dislike button is clicked it doesnt do anything and when it is clicked again it removes a like. What can I do to fix this problem; I have a like button(iconButton1) a dislike button(iconButton1) and a label(label1).
int i;
int like;
int dislike;
private void iconButton1_Click(object sender, EventArgs e)
{
like = i ++ ;
label1.Text = like.ToString();
}
private void iconButton2_Click(object sender, EventArgs e)
{
dislike = like -- ;
label1.Text = dislike.ToString();
}
It sounds like you're keeping track of the number of times a button is clicked. If this is the case, then you don't need i
at all - just variables that represent the "Like" and "Dislike" buttons:
int like;
int dislike;
private void iconButton1_Click(object sender, EventArgs e)
{
// Pre-increment 'like' and display it's value
label1.Text = ++like.ToString();
}
private void iconButton2_Click(object sender, EventArgs e)
{
// Pre-increment 'dislike' and display it's value
label1.Text = ++dislike.ToString();
}
Notice there's a subtle difference between a pre-increment ( ++variable
) and post-increment ( variable++
). The pre-increment will use the incremented value in the expression, and the post-increment will use the non-incremented value in the expression.
Eric Lippert describes it much better here: What is the difference between i++ and ++i?
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