I'm trying to adapt a c++ to dart, and I ran into this situation with enum, assigning default values I think. follow the code
enum skills_t : uint8_t {
SKILL_FIST = 0,
SKILL_CLUB = 1,
SKILL_SWORD = 2,
SKILL_AXE = 3,
SKILL_DISTANCE = 4,
SKILL_SHIELD = 5,
SKILL_FISHING = 6,
SKILL_CRITICAL_HIT_CHANCE = 7,
SKILL_CRITICAL_HIT_DAMAGE = 8,
SKILL_LIFE_LEECH_CHANCE = 9,
SKILL_LIFE_LEECH_AMOUNT = 10,
SKILL_MANA_LEECH_CHANCE = 11,
SKILL_MANA_LEECH_AMOUNT = 12,
SKILL_MAGLEVEL = 13,
SKILL_LEVEL = 14,
SKILL_FIRST = SKILL_FIST,
SKILL_LAST = SKILL_MANA_LEECH_AMOUNT
};
}
uint32_t skillBase[SKILL_LAST + 1] = {50, 50, 50, 50, 30, 100, 20};
Is it possible to adapt this code to dart/flutter? I would like to replicate the same operation in dart, it seems that he assigned these values to each enum in a range
Yes, it is possible to adapt this code to Dart/Flutter.
In Dart, you can use the enum keyword to define an enumeration. The syntax is similar to C++, but there is no need to specify a type like uint8_t.
Regarding the default values, you can initialize the enum members with a value like in C++.
Here is an example of how the C++ code could be adapted to Dart:
enum Skills {
FIST,
CLUB,
SWORD,
AXE,
DISTANCE,
SHIELD,
FISHING,
CRITICAL_HIT_CHANCE,
CRITICAL_HIT_DAMAGE,
LIFE_LEECH_CHANCE,
LIFE_LEECH_AMOUNT,
MANA_LEECH_CHANCE,
MANA_LEECH_AMOUNT,
MAGLEVEL,
LEVEL,
FIRST = FIST,
LAST = MANA_LEECH_AMOUNT,
}
final List<int> skillBase = [
50, 50, 50, 50, 30, 100, 20
];
You can also use a Map to assign the default values to each enum member.
enum Skills {
FIST,
CLUB,
SWORD,
AXE,
DISTANCE,
SHIELD,
FISHING,
CRITICAL_HIT_CHANCE,
CRITICAL_HIT_DAMAGE,
LIFE_LEECH_CHANCE,
LIFE_LEECH_AMOUNT,
MANA_LEECH_CHANCE,
MANA_LEECH_AMOUNT,
MAGLEVEL,
LEVEL,
FIRST = FIST,
LAST = MANA_LEECH_AMOUNT,
}
final Map<Skills, int> skillBase = {
Skills.FIST: 50,
Skills.CLUB: 50,
Skills.SWORD: 50,
Skills.AXE: 50,
Skills.DISTANCE: 30,
Skills.SHIELD: 100,
Skills.FISHING: 20,
// Add the rest of the skills
};
Both the above examples will work fine in dart/flutter.
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