I am beginner game dev in unity and i start new little project "alone", and in my game i have a little problem.
My problem is that the time, ie the clock in the game is not synchronized and does not synchronize and I have some suspicions.
I know maybe I'm doing another wrong step, maybe I put a wrong equation in the whole function and nothing works anymore, but to tell you more briefly, I want to make a game in which the game interface is a desktop and the clock on I coded it below, it doesn't work to be updated with time, I waited and tried many solutions that I applied and they didn't work, so I'll leave the code below
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class DateTime : MonoBehaviour
{
public Text timeLockScreenText;
public Text dateLockScreenText;
public Text timeTaskBarText;
string time = System.DateTime.UtcNow.ToLocalTime().ToString("HH:mm");
string date = System.DateTime.UtcNow.ToLocalTime().ToString("MM-dd-yyyy");
// Update is called once per frame
void Update()
{
InvokeRepeating("DateTimeV",0f,1f);
}
public void DateTimeV()
{
timeLockScreenText.text = time;
dateLockScreenText.text = date;
timeTaskBarText.text = timeLockScreenText.text;
}
}
Now I have some theories:
I tried to put in Update() function, in InvokeRepeting, StartCourutine with IEnumerator function, and i dont have the solutions
I don't know anything about Unity, but it seems that you're never updating the values of time
and date
after they're initially assigned. Perhaps something like this would do the trick, where you just assign the correct values in the method:
public void DateTimeV()
{
DateTime utcNow = System.DateTime.UtcNow.ToLocalTime();
timeLockScreenText.text = utcNow.ToString("HH:mm");
dateLockScreenText.text = utcNow.ToString("MM-dd-yyyy");
timeTaskBarText.text = timeLockScreenText.text;
}
Use fixed update, and the code from Rufus L
:
void FixedUpdate() => DateTimeV();
public void DateTimeV()
{
DateTime utcNow = System.DateTime.UtcNow.ToLocalTime();
timeLockScreenText.text = utcNow.ToString("HH:mm");
dateLockScreenText.text = utcNow.ToString("MM-dd-yyyy");
timeTaskBarText.text = timeLockScreenText.text;
}
What Rufus L said + you would use InvokeRepeating
only once eg in
private void Start()
{
InvokeRepeating(nameof(DateTimeV), 0f, 1f);
}
or use a simple counter
private float timer;
private void Update ()
{
timer += Time.deltaTime;
if(timer > 1f)
{
timer -= 1f;
DateTimeV();
}
}
or a coroutine
private IEnumerator Start()
{
while(true)
{
DateTimeV();
yield return new WaitForSeconds(1f);
}
}
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