I built this "Random" number Generator, and it works exactly like its supposed to. But I feel like the use of a Global variable in this way is cursed, and there must be a better way of accomplishing the same thing.
unsigned int State = 1804289383;
unsigned int get_random_U32_number() {
unsigned int Number = State;
Number ^= Number << 13;
Number ^= Number >> 17;
Number ^= Number << 5;
State = Number;
return Number;
}
Not sure what else to try, I can't use any built like function like rand()
for this project.
Another approach, slightly different from @dbush's answer:
unsigned int get_random_U32_number( void ) {
static unsigned int State = 1804289383;
unsigned int Number = State;
Number ^= Number << 13;
Number ^= Number >> 17;
Number ^= Number << 5;
State = Number;
return Number;
}
The change to get_random_U32_number( void )
makes it explicit that the function takes no arguments.
You can change your function to take the address of the current state variable as a parameter.
unsigned int get_random_U32_number(unsigned int *State) {
unsigned int Number = *State;
Number ^= Number << 13;
Number ^= Number >> 17;
Number ^= Number << 5;
*State = Number;
return Number;
}
This allows the function to be reentrant.
Make it static
to reduce its scope to the local file.
// unsigned int State = 1804289383;
static unsigned int State = 1804289383;
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