using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace PDMS_TCG
{
public partial class FormHost : Form
{
public FormHost()
{
InitializeComponent();
}
private void btnConnect_Click(object sender, EventArgs e)
{
{
IPAddress ipAd = IPAddress.Parse(txtAddress.Text);
TcpListener myList = new TcpListener(ipAd, int.Parse(txtPort.Text));
myList.Start();
Socket s = myList.AcceptSocket();
RPS rps = new RPS();
rps.Show();
}
}
private void btnHost_Click(object sender, EventArgs e)
{
IPAddress ipAd = IPAddress.Parse(GV.strAddress);
TcpListener myList = new TcpListener(ipAd, int.Parse(txtPort.Text));
myList.Start();
Socket s = myList.AcceptSocket();
}
}
}
txtAddress = IP Address of Host
txtPort = Port Number
I have some confusion in terms of TcpListener/Sockets. Could someone help me fix this code? Clicking btnHost let's you host the connection and btnConnect connects to the host. Also, once connected, how can I have 1 event trigger an event on the other computer?
Use a TcpClient
on the client-side to initiate a connection to the server ( Connect
).
Use a TcpListener
on the server-side to accept incoming connections ( AcceptTcpClient
). AcceptTcpClient
returns a TcpClien
t.
Then call GetStream
on the two TcpClient
s to get a Stream
that you can use to communicate with the other side (synchronously or asynchronously).
Both TcpClient
and TcpListener
have extensive examples in the MSDN. Have a look at them and you'll have something running pretty soon.
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