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Activator.CreateInstance() troubles

I have a factory that is supposed to create objects that inherit from class Foo at run-time. I would think that System.Activator.CreateInstance's return type was the same as the type of an object it's creating, but judging from the following error message, its return type is Object.

Error 1 Cannot implicitly convert type 'object' to 'cs_sandbox.Foo'. An explicit conversion exists (are you missing a cast?) F:\\projects\\cs_sandbox\\Form1.cs 46 24 cs_sandbox

OK, so maybe I am missing a cast, but

return (t)System.Activator.CreateInstance(t);

results in yet another error message, which -- I must admit -- makes no sense to me:

Error 1 The type or namespace name 't' could not be found (are you missing a using directive or an assembly reference?) F:\\projects\\cs_sandbox\\Form1.cs 45 25 cs_sandbox

And here's my code:

class Foo { }
class FooChild1 : Foo { }
class FooChild2 : Foo { }

class MyFactory
{
    public static Foo CreateInstance(string s)
    {
        Type t;
        if (s.StartsWith("abcdef"))
        {
            t = typeof(FooChild1);
            return System.Activator.CreateInstance(t);
        }
        else
        {
            t = typeof(FooChild2);
            return System.Activator.CreateInstance(t);
        }
    }
}

How can I fix this code? Or, if it's not fixable, what are other ways of creating objects that inherit from a specific class at run-time?

You need to cast the returned object to Foo type. It doesn't make sense to cast it to a type defined in a variable. It should be known by the compiler, as the whole point of casting through the inheritance hierarchy is satisfying compiler's static type checking.

return (Foo)System.Activator.CreateInstance(t);

There's a generic version, System.Activator.CreateInstance<T> , which creates a known type (not a type variable but a type argument or a statically known type, in the latter case, it doesn't make much sense though):

return System.Activator.CreateInstance<FooChild1>();

I had to use to UnWrap() method after activating, like described on MSDN:

// Creates an instance of MyType defined in the assembly called ObjectHandleAssembly.
ObjectHandle obj = domain.CreateInstance("ObjectHandleAssembly", "MyType");

// Unwrapps the proxy to the MyType object created in the other AppDomain.
MyType testObj = (MyType)obj.Unwrap();

As described on MSDN . Furthermore, I had to use parameters like this:

    ObjectHandle obj = domain.CreateInstance("Other.Assembly.Name", "Full.Class.Namespace.ClassName");

After you changed code

Just cast your results to Foo like

return System.Activator.CreateInstance(t) as Foo;

or

return (Foo)System.Activator.CreateInstance(t);

The first one is a bit more robust because you won't get an exception in case cast is not possible. It will simply return null . But it depends what you want.

Before you changed code

Have you tried generics?

public static OutType CreateInstance<OutType>(string s)
{
    Type t;
    if (s.StartsWith("abcdef"))
    {
        t = typeof(Bar);
        return System.Activator.CreateInstance(t) as OutType;
    }
    else
    {
        t = typeof(Meh);
        return System.Activator.CreateInstance(t) as OutType;
    }
}

But you do have a problem. In your existing static method you are trying to return Bar and Meh that aren't related to Foo in any way. This will always be an exception unless your method also returns an object or a common ancestor type (as in casting).

\n

To control even more internal types you could define more than one generic type that your method would use internally.

I think you should probably do this:

public static Foo CreateInstance(string objectIdentifer)
{
   if (objectIdentifier == "Child1")
   {
      return (Foo)Activator.CreateInstance("Foo.FooChild1, FooChild1");
   }
   else
   {
      return (Foo)Activator.CreateInstance("Foo.FooChild1, FooChild2");
   }
}

My point is that in this code, the CreateInstance method has no direct reference to the assembly or assemblies containing FooChild1 and FooChild2. In the original code, you create a type by explicitly naming FooChild1 and FooChild2, so you might as well just new them instead of activating them.

Does this make sense to you?

I think the correct is:

public static Foo CreateInstance(string objectIdentifer)
{
   if (objectIdentifier == "Child1")
   {
      return (Foo)Activator.CreateInstance(Type.GetType("Foo.FooChild1, FooChild1"));
   }
   else
   {
      return (Foo)Activator.CreateInstance(Type.GetType("Foo.FooChild1, FooChild2"));
   }
}

Hope that can help you

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