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Ways To Marshal A Pointer of Array of Struct

I'm calling functions from C++ that returns a pointer to an array of struct and I'm having problems since I'm new to this operation/implementation.

My C++ codes:

// My C++ Structs

typedef struct _MainData {

    double      dCount;
    DataS1          *DS1;
    int     iCount1;
    DataS2          *DS2;
    int     iCount2;
}MainData;

typedef struct _DataS1 {

    unsigned int    uiCount1;   
    unsigned int    uiCount2;   
    int     iCount;
    void        *pA;    
    void        *pB;    

} DataS1;

typedef struct _DataS2 {

    unsigned int    uiCount1;   
    unsigned int    uiCount2;               
    unsigned int    uiCount3;               
    unsigned int    uiCount4;           
    double      dCount; 
    int     iCount1;                    
    char        strLbl[64];
} DataS2;

// My C++ Function

MainData* GetData(const int ID)
{

        MainData* mData;
        int iLength = Get_Count();
    mData = new MainData[iLength];
        for(int x = 0;x < VarCounter; x++)
        {
            // Codes here assign data to mData[x]
        }
        return mData;
}

Question: How can I call the C++ function GetData to C#?

My current codes in C# are:

[DllImport(".\\sdata.dll")]
[return: MarshalAs(UnmanagedType.LPArray)]
private static unsafe extern MainData[] GetData(int ID);


// The struct MainData in my C# side is already "Marshalled"...

//My function call is here:
MainData[] SmpMapData = GetData(ID);

When I compiled it, there's an exception: "Cannot marshal 'return value': Invalid managed/unmanaged type combination."

Sorry for the poor coding... Please help...

  • First, you need to remember that MarshalAs (explicit or implicit) for the return value essentially means "copy native structures content into managed structures".
  • Second, since the CLR marshaler only copies the data, if you do not free the memory you're allocated in the C++ function, you've got a memory leak to manage.
  • Third, this error is mainly due to the fact that the CLR marshaler has no way of knowing the length of the array returned by the native code, since you're basically returning a memory pointer and no length.

If you want to keep these memory structures as-is, I strongly suggest you to look into C++/CLI. You'll be able to wrap those complex types into mixed native/managed classes that will avoid you to copy the data around. This will help you keep the data marshaling to the bare minimum between native and managed code.

If you still want to use C# and no C++/CLI, you'll have to write a somehow smarter piece of code to unmarshal the data returned by the native code into managed data. You can look into Custom Marshaling for that.

I don't see how the .NET runtime could possibly know how many MainData are allocated in GetData(...) .

Refactor your C++ code to consume an array to populate or return single MainData s.

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