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Using enum as integer constant in C#

My question is pretty simple, but I didn't find a way to implement my code the way I want it to be. So I started wondering if the code I want to implement is not good. And if it is, what's the best way to do it.

Here it goes:

class InputManager  
{  
    SortedDictionary<ushort,Keys> inputList = new SortedDictionary<ushort,Keys>();  

    public void Add(ushort id, Keys key) {...}  
    public bool IsPressed(ushort id) {...}  
}  

class Main  
{  
    private enum RegisteredInput : ushort  
    {  
        Up,  
        Down,  
        Confirm  
    }  

    public Main()  
    {  
            InputManager manager = new InputManager();

            manager.Add(RegisteredInput.Up, Keys.Q);
            manager.Add(RegisteredInput.Down, Keys.A);
            manager.Add(RegisteredInput.Confirm, Keys.Enter);
    }

    void update()
    {
    if(manager.IsPressed(RegisteredInput.Up)) action();
    }
}

This code won't compile, giving errors of this kind:

The best overloaded method match for 'InputManager.Add(ushort, Keys)' has some invalid arguments
Argument '1': cannot convert from 'RegisteredInput' to 'ushort'

If I use a cast like in manager.Add((ushort)RegisteredInput.Up, Keys.Q); it will work. But because the cast must be explicit, I was wondering if it is not recomended code in C# like it is in C++ and if there is a better way of doing it (like using const ushort for every value, which I kinda don't like much).

The best answer I got so far was from this thread , but it sounds so much like a hack, I got worried.

Thanks!

Make InputManager a generic type. IE:

class InputManager<T>
{
   SortedDictionary<T,Keys> inputList = new SortedDictionary<T,Keys>();  

   public void add(T id, Keys key) {...}  
   public bool isPressed(T id) {...}    
}

Why not just define the dictionary using your enumeration? Is there a reason it needs to be an int?

public void add(RegisteredInput id, Keys key) {...}  

Also, as an aside, it's generally recommended that publicly-acessible members (methods, types, etc.) should be pascal cased (in other words, Add instead of add ).

The implicit cast is necessary for Enums I recommend this:

public static class RegisteredInput {
    public const ushort Up = 0;
    public const ushort Down = 1;
    public const ushort Confirm = 2;
}

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