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JPanel paint method is not being called, why?

When i run this code the paintComponent method is not being called It may be very simple error but i dont know why this, plz.

package test;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.image.BufferedImage;
import javax.swing.BorderFactory;
import javax.swing.JPanel;

 class   Userboard extends JPanel 
{
    static BufferedImage image;
    String shape;
    Point start;
    Point end;
    Point mp;
    String selected;
    int ex,ey;//eraser
    int w,h;
    public Userboard() 
    {        

        setOpaque(false);
        System.out.println("paper");
        setBackground(Color.white);

        setBorder(BorderFactory.createLineBorder(Color.black));         
    }
    public  void paintComponent(Graphics g) 
    {
           System.out.println("userboard-paint");
        try
        {

            //g.drawImage(image, 0, 0, this);
            Graphics2D g2 = (Graphics2D)g;
            g2.setPaint(Color.black);
            if(start!=null && end!=null)
            {
                if(selected==("elipse"))
                {
                    System.out.println("userboard-elipse");
                    g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y));
                    System.out.println("userboard-elipse drawn");
                }
                else if(selected==("rect"))
                    g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y));
                else if(selected==("line"))
                    g2.drawLine(start.x,start.y,end.x,end.y);
            }           
        }
            catch(Exception e)
            {}
    }
    //Function to draw the shape on image
    public  void draw()
    {
        System.out.println("Userboard-draw");
        System.out.println(selected);
        System.out.println(start);
        System.out.println(end);
        Graphics2D g2 = image.createGraphics();
        g2.setPaint(Color.black);
        if(start!=null && end!=null)
        {
            if(selected=="line")
                    g2.drawLine(start.x, start.y, end.x, end.y);
            else if(selected=="elipse")
            {
                System.out.println("userboard-elipse");
                g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y));
                System.out.println("userboard-elipse drawn");
            }
            else if(selected=="rect")
                    g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y));
        }
        start=null;
        repaint();
        g2.dispose();
    } 
    //To add the point to the board which is broadcasted by the server  
    public   void addPoint(Point ps,String varname,String shape,String event) 
    {       
        try
        {
            if(end==null)
                end = new Point();
            if(start==null)
                start = new Point();

            if(shape.equals("elipse"))
                this.selected="elipse";
            else if(shape.equals("line"))
                this.selected="line";
            else if(shape.equals("rect"))
                this.selected="rect";
            else if(shape.equals("erase"))
                erase();

            if(end!=null && start!=null)
            {           
                if(varname.equals("end"))
                        end=ps;
                else if(varname.equals("mp"))
                        mp=ps;          
                else if(varname.equals("start"))
                        start=ps;

                if(event.equals("drag"))
                       repaint();
                else if(event.equals("release"))
                        draw();     
            }
              repaint();
        }
        catch(Exception e)
        {
            e.printStackTrace();
        }
} 
    //Function which provides the erase functionality
    public  void erase() 
    {
        Graphics2D pic=(Graphics2D) image.getGraphics();
        pic.setPaint(Color.white);
        if(start!=null)
        pic.fillRect(start.x, start.y, 10, 10);
    }

    //To set the size of the image

    public void setWidth(int x,int y)
    {
        System.out.println("("+x+","+y+")");
        w=x;
        h=y;
        image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
    }
    //Function to add buttons into the panel, calling this function returns a panel  

}

code that instantiate the userboard class

public class Client extends Thread 
{
    Point point;
    Paper paper;  
    Userboard userboard;

    DatagramSocket datasocket=null;
    public Client(DatagramSocket datasocket)
    {
            this.datasocket=datasocket;
    }

    //This function is to create the JFrame 
    public void createFrame()
    {
        JLayeredPane layerpane=new JLayeredPane();
         JFrame frame=new JFrame("Whiteboard");
         paper= new Paper(datasocket); 
         userboard=new Userboard();
        frame.setLayout(new BorderLayout());
        layerpane.setLayout(new BorderLayout());


        layerpane.add(paper,BorderLayout.CENTER);
        layerpane.add(userboard,BorderLayout.CENTER);//Panel where remote user draws 

        frame.add(paper.addButtons(),BorderLayout.WEST);
        frame.add(layerpane,BorderLayout.CENTER);


         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

         frame.setSize(640, 480);
         frame.addWindowListener(new WindowAdapter() 
         {
             public void windowOpened(WindowEvent e) {}
             public void windowClosing(WindowEvent e) 
             {
                 Draw draw=new Draw();
                draw. close();
             }          
         });
         paper.setWidth(frame.getWidth(),frame.getHeight());
         userboard.setWidth(frame.getWidth(),frame.getHeight());
         frame.setVisible(true);
    }

    /*
     * This function is overridden from the thread class
     * This function listens for incoming packets from the server 
     * which contains the points drawn  by the other client
    */
    public void run () 
    {       
            while (true) 
            {
                try 
                {
                    byte[] buffer = new byte[512];
                    DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
                    datasocket.receive(packet);
                    InputStream in=new ByteArrayInputStream(packet.getData(), packet.getOffset(),packet.getLength());
                    DataInputStream din=new DataInputStream(in);              
                    int x=din.readInt();
                    int y=din.readInt();
                    String varname=din.readLine();
                    String var[]=varname.split("-",3);
                    point=new Point(x,y);
                    userboard.addPoint(point, var[0], var[1],var[2]);                   
              }
                catch (IOException ex) 
                {
                    ex.printStackTrace();
                }
        }       
    }

    //This function is to broadcast the newly drawn point to the server 
    public   void  broadcast (Point p,String varname,String shape,String event) 
    {
        try
        {
            ByteArrayOutputStream baos=new ByteArrayOutputStream();
            DataOutputStream dos=new DataOutputStream(baos);
            dos.writeInt(p.x);
            dos.writeInt(p.y);
            dos.writeBytes(varname);
            dos.writeBytes("-");
            dos.writeBytes(shape);
            dos.writeBytes("-");
            dos.writeBytes(event);
            dos.close();
            byte[]data=baos.toByteArray();
            InetAddress ip=InetAddress.getByName("10.123.97.125");
            DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8002);
            datasocket.send(packet);
        }
        catch (Exception e) 
        {
            e.printStackTrace();
        }
    }

}

I think you are adding your two panels to your layered pane the wrong way.

I recommend you read the tutorial for JLayeredPane .

When adding to a JLayeredPane, you shouldn't give the layout hint (irrelevant in this case), but the id of the layer you want to add your component on.

From the tutorial:

for (int i = 0; i < ...number of labels...; i++) {
    JLabel label = createColoredLabel(...);
    layeredPane.add(label, new Integer(i));
    ...
}

In your case, you probably want something like that:

layerpane.add( paper,     new Integer(0));
layerpane.add( userboard, new Integer(1));//Panel where remote user draws 

I don't guarantee that this is the only problem, but if there is indeed something wrong with the layer, it could explain why your UserBoard.paintComponent() method is never called.

If you are just going to use the panel for your own drawing, then just override paint(Grapics). I find that it is easier. If you want the JPanel to display the border, then call paintBorder in paint(Graphics) after your drawing.

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