Consider a code excerpt below:
typedef struct tagTHREADNAME_INFO {
DWORD dwType;
LPCTSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
} THREADNAME_INFO;
const THREADNAME_INFO info = { 0x1000, threadName, CurrentId(), 0};
::RaiseException(kVCThreadNameException, 0,
sizeof(info) / sizeof(ULONG_PTR),
(ULONG_PTR*)&info);
How to cast correctly into ULONG_PTR* using C++ style cast?
ps it's platform dependent code.
I guess it would be const_cast<ULONG_PTR*>(reinterpret_cast<const ULONG_PTR*>(&info))
.
From Effective C++, 3rd. Ed., Item 27:
const_cast
is typically used to cast away the constness of objects. It is the only C++-style cast that can do this.reinterpret_cast
is intended for low-level casts that yield implementation-dependent (ie, unportable) results, eg, casting a pointer to an int. Such casts should be rare outside low-level code.
And for the sake of completeness, the remaining two C++ casts are:
dynamic_cast
is primarily used to perform "safe downcasting," ie, to determine whether an object is of a particular type in an inheritance hierarchy. It is the only cast that cannot be performed using the old-style syntax. It is also the only cast that may have a significant runtime cost.static_cast
can be used to force implicit conversions (eg, non-const
object toconst
object (as in Item 3),int
todouble
, etc.). It can also be used to perform the reverse of many such conversions (eg,void*
pointers to typed pointers, pointer-to-base to pointer-to-derived), though it cannot cast fromconst
to non-const
objects. (Onlyconst_cast
can do that.)
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