In my application i need to create HBITMAP objects to which I render and from where I copy the result.
I use the function "CreateDIBSection" to create these bitmaps, however this function required a DC (Device Context) as first parameter. Currently I get this by calling GetDC(hWnd) on the main windows handle (hWnd). But I would like to be able to create HBITMAPS without the requirement of having an application window, without some kind of in memory DC, Is this possible?
CreateCompatibleDC(NULL)
将创建一个与屏幕兼容的设备上下文 - 听起来它在这种情况下是理想的。
You can get one with CreateDC for the display:
HDC hDc = CreateDC(L"DISPLAY", NULL, NULL, NULL);
Cleanup with DeleteDC(). It is only used to initialize the palette for bitmaps with indexed format. NULL might work if you don't use such a format, never tried it.
Then there's GDI+, #include <gdiplus.h>
and the Bitmap class...
try this. it worked.
HDC hdcScreen = ::GetDC( NULL );
HDC hdcMemDC = ::CreateCompatibleDC(hdcScreen);
HBITMAP hbmScreen = ::CreateCompatibleBitmap(hdcScreen, cx, cy);
HBITMAP hOldBitmap = (HBITMAP) ::SelectObject(hdcMemDC, hbmScreen);
MyImageDraw(hdcMemDC, ...);
// The drawing image is held in hBitmap. You can save it
HBITMAP hBitmap = (HBITMAP)::SelectObject(hdcMemDC, hOldBitmap);
// save The trend image into c:\test.bmp
PBITMAPINFO pbi = CreateBitmapInfoStruct(hBitmap);
CreateBMPFile("C:\\Temp\\test.bmp", pbi, hBitmap, hdcMemDC);
//Clean up
::DeleteObject(hbmScreen);
::DeleteObject(hdcMemDC);
::ReleaseDC( NULL, hdcScreen );
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