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C++: How do I write a function that accepts an iterator and inserts elements?

template<class Container>
void BlitSurface::ExtractFrames(Container & output, int frame_width, int frame_height,
                                         int frames_per_row, int frames_per_column,
                                         bool padding) const
{
    SDL_Surface ** temp_surf = SDL_Ex_ExtractFrames(_surface, frame_width, frame_height, frames_per_row, frames_per_column, padding);

    int surface_count = frames_per_row * frames_per_column;

    output.resize(surface_count);
    Container::iterator iter = output.begin();

    for(int i=0; i<surface_count; ++i, ++iter)
        iter->_surface = temp_surf[i];

    delete [] temp_surf;
}

I have this function splits an image up into frames and stores them into a container of images. How would I modify it to take an iterator instead of a container, and insert the elements at that point?

Use back_inserter :

template<typename OutputIterator>
void BlitSurface::ExtractFrames(OutputIterator it, int frame_width, int frame_height,
                                         int frames_per_row, int frames_per_column,
                                         bool padding) const
{
    /* ... other lines unchanged ...*/
    for(int i=0; i<surface_count; ++i) {
        // "BlitSurface()" sets other members to zero. Alternatively you
        // can use boost::value_initialized for that. 
        BlitSurface bs = BlitSurface();
        bs._surface = temp_surf[i];
        *it++ = bs;
    }
    delete [] temp_surf;
}

Then call it like

ExtractFrames(std::back_inserter(container), ...);

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