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Volatile boolean vs AtomicBoolean

What does AtomicBoolean do that a volatile boolean cannot achieve?

I use volatile fields when said field is ONLY UPDATED by its owner thread and the value is only read by other threads, you can think of it as a publish/subscribe scenario where there are many observers but only one publisher. However if those observers must perform some logic based on the value of the field and then push back a new value then I go with Atomic* vars or locks or synchronized blocks, whatever suits me best. In many concurrent scenarios it boils down to get the value, compare it with another one and update if necessary, hence the compareAndSet and getAndSet methods present in the Atomic* classes.

Check the JavaDocs of the java.util.concurrent.atomic package for a list of Atomic classes and an excellent explanation of how they work (just learned that they are lock-free, so they have an advantage over locks or synchronized blocks)

They are just totally different. Consider this example of a volatile integer:

volatile int i = 0;
void incIBy5() {
    i += 5;
}

If two threads call the function concurrently, i might be 5 afterwards, since the compiled code will be somewhat similar to this (except you cannot synchronize on int ):

void incIBy5() {
    int temp;
    synchronized(i) { temp = i }
    synchronized(i) { i = temp + 5 }
}

If a variable is volatile, every atomic access to it is synchronized, but it is not always obvious what actually qualifies as an atomic access. With an Atomic* object, it is guaranteed that every method is "atomic".

Thus, if you use an AtomicInteger and getAndAdd(int delta) , you can be sure that the result will be 10 . In the same way, if two threads both negate a boolean variable concurrently, with an AtomicBoolean you can be sure it has the original value afterwards, with a volatile boolean , you can't.

So whenever you have more than one thread modifying a field, you need to make it atomic or use explicit synchronization.

The purpose of volatile is a different one. Consider this example

volatile boolean stop = false;
void loop() {
    while (!stop) { ... }
}
void stop() { stop = true; }

If you have a thread running loop() and another thread calling stop() , you might run into an infinite loop if you omit volatile , since the first thread might cache the value of stop. Here, the volatile serves as a hint to the compiler to be a bit more careful with optimizations.

您不能使用 volatile 布尔值将compareAndSetgetAndSet作为原子操作(除非您同步它)。

AtomicBoolean has methods that perform their compound operations atomically and without having to use a synchronized block. On the other hand, volatile boolean can only perform compound operations if done so within a synchronized block.

The memory effects of reading/writing to volatile boolean are identical to the get and set methods of AtomicBoolean respectively.

For example the compareAndSet method will atomically perform the following (without a synchronized block):

if (value == expectedValue) {
    value = newValue;
    return true;
} else {
    return false;
}

Hence, the compareAndSet method will let you write code that is guaranteed to execute only once, even when called from multiple threads. For example:

final AtomicBoolean isJobDone = new AtomicBoolean(false);

...

if (isJobDone.compareAndSet(false, true)) {
    listener.notifyJobDone();
}

Is guaranteed to only notify the listener once (assuming no other thread sets the AtomicBoolean back to false again after it being set to true ).

volatile keyword guarantees happens-before relationship among threads sharing that variable. It doesn't guarantee you that 2 or more threads won't interrupt each other while accessing that boolean variable.

Volatile boolean vs AtomicBoolean

The Atomic* classes wrap a volatile primitive of the same type. From the source:

public class AtomicLong extends Number implements java.io.Serializable {
   ...
   private volatile long value;
   ...
   public final long get() {
       return value;
   }
   ...
   public final void set(long newValue) {
       value = newValue;
   }

So if all you are doing is getting and setting a Atomic* then you might as well just have a volatile field instead.

What does AtomicBoolean do that a volatile boolean cannot achieve?

Atomic* classes give you methods that provide more advanced functionality such as incrementAndGet() for numbers, compareAndSet() for booleans, and other methods that implement multiple operations (get/increment/set, test/set) without locking. That's why the Atomic* classes are so powerful.

For example, if multiple threads are using the following code using ++ , there will be race conditions because ++ is actually: get, increment, and set.

private volatile value;
...
// race conditions here
value++;

However, the following code will work in a multi-threaded environment safely without locks:

private final AtomicLong value = new AtomicLong();
...
value.incrementAndGet();

It's also important to note that wrapping your volatile field using Atomic* class is a good way to encapsulate the critical shared resource from an object standpoint. This means that developers can't just deal with the field assuming it is not shared possibly injecting problems with a field++; or other code that introducing race conditions.

If there are multiple threads accessing class level variable then each thread can keep copy of that variable in its threadlocal cache.

Making the variable volatile will prevent threads from keeping the copy of variable in threadlocal cache.

Atomic variables are different and they allow atomic modification of their values.

Boolean primitive type is atomic for write and read operations, volatile guarantees the happens-before principle. So if you need a simple get() and set() then you don't need the AtomicBoolean.

On the other hand if you need to implement some check before setting the value of a variable, eg "if true then set to false", then you need to do this operation atomically as well, in this case use compareAndSet and other methods provided by AtomicBoolean, since if you try to implement this logic with volatile boolean you'll need some synchronization to be sure that the value has not changed between get and set.

If you have only one thread modifying your boolean, you can use a volatile boolean (usually you do this to define a stop variable checked in the thread's main loop).

However, if you have multiple threads modifying the boolean, you should use an AtomicBoolean . Else, the following code is not safe:

boolean r = !myVolatileBoolean;

This operation is done in two steps:

  1. The boolean value is read.
  2. The boolean value is written.

If an other thread modify the value between #1 and 2# , you might got a wrong result. AtomicBoolean methods avoid this problem by doing steps #1 and #2 atomically.

Remember the IDIOM -

READ - MODIFY- WRITE this you can't achieve with volatile

A lot of the answers here are overly complicated, confusing, or just wrong. For example:

… if you have multiple threads modifying the boolean, you should use an AtomicBoolean .

That's incorrect as a general statement.

If a variable is volatile, every atomic access to it is synchronized …

That is not correct; synchronization is a separate thing altogether.

The simple answer is that AtomicBoolean allows you to prevent race conditions in certain operations that require reading the value and then writing a value that depends on what you read; it makes such operations atomic (ie it removes the race condition where the variable might change between the read and the write)—hence the name.

If you are just reading and writing the variable where the writes don't depend on a value you just read, volatile will work just fine, even with multiple threads.

两者的概念相同,但在原子布尔值中,如果 CPU 切换发生在两者之间,它将为操作提供原子性。

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