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Why is my C++ Game of Life not working properly?

This compiles and runs okay, but the results are totally different from what they should be.

I've snipped irrelavent code:

bool grid[1280][1024]; // hardcoded to my screen res for now

for (int x = 0; x<1280; x++)     //init grid to false
{
    for (int y = 0; y<1024; y++)
    {
        grid[x][y] = false;
    }
}

grid[320][120] = true; // add a simple pattern
grid[320][121] = true;
grid[320][122] = true;
grid[320][123] = true;
grid[320][124] = true;
grid[320][125] = true;
grid[320][126] = true;
grid[320][127] = true;
grid[320][128] = true;

// [snipped]

for (int x = 1; x< (1280 - 1); x++)
{
    for (int y = 1; y< (1024 - 1); y++)
    {
        int n = 0; // neighbours
        if (grid[x-1][y-1]) n++; // top left
        if (grid[x][y-1])   n++; // top middle
        if (grid[x+1][y-1]) n++; // top right

        if (grid[x-1][y])   n++; // left
        if (grid[x+1][y])   n++; // right

        if (grid[x-1][y+1]) n++; // bottom left
        if (grid[x][y+1])   n++; // bottom middle
        if (grid[x+1][y+1]) n++; // bottom right


        if (grid[x][y]) // current cell is on
        {
            SetPixel(screen, x, y, on); // drawing function

            if (n < 2) grid[x][y] = false; // die. :(
            if (n > 3) grid[x][y] = false; // die. :(
            // otherwise (2 or 3), survive. :)

        }
        else // current cell is off
        {
            SetPixel(screen, x, y, off); // drawing function

            if (n == 3) grid[x][y] = true; // IT'S ALIVE!!!
        }



    }
}

Firstly, it doesn't work because you haven't separated each cell's results, ie, if grid[0][0] dies, then this will be immediately reflected on grid[1][0]'s life or death, which is not how Game of Life works. Secondly, it doesn't work because you don't appear to have run the game more than one iteration.

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