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Attach Event Listener to Array for Push() Event

Is there a way to know when a user has pushed (via push() ) an item onto an array?

Basically I have an asynchronous script that allows the user to push commands onto an array. Once my script loads, it execute the commands. The problems is, the user may push additional commands onto the array after my script has already run and I need to be notified when this happens. Keep in mind this is just a regular array that the user creates themselves. Google Analytics does something similar to this.

I also found this which is where I think Google does it, but I don't quite understand the code:

    Aa = function (k) {
        return Object.prototype[ha].call(Object(k)) == "[object Array]"

I also found a great example which seems to cover the bases, but I can't get my added push method to work correctly: http://jsbin.com/ixovi4/4/edit

You could use an 'eventify' function that overrides push in the passed array.

var eventify = function(arr, callback) {
    arr.push = function(e) {
        Array.prototype.push.call(arr, e);
        callback(arr);
    };
};

In the following example, 3 alerts should be raised as that is what the event handler (callback) does after eventify has been called.

var testArr = [1, 2];

testArr.push(3);

eventify(testArr, function(updatedArr) {
  alert(updatedArr.length);
});

testArr.push(4);
testArr.push(5);
testArr.push(6);

The only sensible way to do this is to write a class that wraps around an array:

function EventedArray(handler) {
   this.stack = [];
   this.mutationHandler = handler || function() {};
   this.setHandler = function(f) {
      this.mutationHandler = f;
   };
   this.callHandler = function() { 
      if(typeof this.mutationHandler === 'function') {
         this.mutationHandler();
      }
   };
   this.push = function(obj) {
      this.stack.push(obj);
      this.callHandler();
   };
   this.pop = function() {
      this.callHandler();
      return this.stack.pop();
   };
   this.getArray = function() {
      return this.stack;
   }
}

var handler = function() {
   console.log('something changed');
};

var arr = new EventedArray(handler);

//or 

var arr = new EventedArray();
arr.setHandler(handler);


arr.push('something interesting'); //logs 'something changed'

try this:

var MyArray = function() { };
MyArray.prototype = Array.prototype;
MyArray.prototype.push = function() {
    console.log('push now!');
    for(var i = 0; i < arguments.length; i++ ) {
        Array.prototype.push.call(this, arguments[i]);
    }
};

var arr = new MyArray();
arr.push(2,3,'test',1);

you can add functions at after pushing or before pushing

Why not just do something like this?

Array.prototype.eventPush = function(item, callback) {
  this.push(item);
  callback(this);
}

Then define a handler.

handler = function(array) {
    console.log(array.length)
}

Then use the eventPush in the place that you want a specific event to happen passing in the handler like so:

a = []
a.eventPush(1, handler);
a.eventPush(2, handler);

I'd wrap the original array around a simple observer interface like so.

function EventedList(list){
    this.listbase = list;
    this.events = [];
}

EventedList.prototype.on = function(name, callback){
    this.events.push({
        name:name,
        callback:callback
    });
}

//push to listbase and emit added event
EventedList.prototype.push = function(item){
    this.listbase.push(item);
    this._emit("added", item)
}

EventedList.prototype._emit = function(evtName, data){
    this.events.forEach(function(event){
        if(evtName === event.name){
            event.callback.call(null, data, this.listbase);
        }
    }.bind(this));
}

Then i'd instantiate it with a base array

    //returns an object interface that lets you observe the array
    var evtList = new EventedList([]);

    //attach a listener to the added event
    evtList.on('added', function(item, list){
         console.log("added event called: item = "+ item +", baseArray = "+ list);
    })

    evtList.push(1) //added event called: item = 1, baseArray = 1
    evtList.push(2) //added event called: item = 2, baseArray = 1,2
    evtList.push(3) //added event called: item = 3, baseArray = 1,2,3

you can also extend the observer to observe other things like prePush or postPush or whatever events you'd like to emit as you interact with the internal base array.

This will add a function called onPush to all arrays, by default it shouldn't do anything so it doesn't interfere with normal functioning arrays.

just override onPush on an individual array.

Array.prototype.oldPush = Array.prototype.push;
Array.prototype.push = function(obj){
    this.onPush(obj);
    this.oldPush(obj);
};
//Override this method, be default this shouldnt do anything. As an example it will.
Array.prototype.onPush = function(obj){
    alert(obj + 'got pushed');
};

//Example
var someArray = [];

//Overriding
someArray.onPush = function(obj){
    alert('somearray now has a ' + obj + ' in it');
};

//Testing
someArray.push('swag');

This alerts 'somearray now has a swag in it'

Sometimes you need to queue things up before a callback is available. This solves that issue. Push any item(s) to an array. Once you want to start consuming these items, pass the array and a callback to QueuedCallback() . QueuedCallback will overload array.push as your callback and then cycle through any queued up items. Continue to push items to that array and they will be forwarded directly to your callback. The array will remain empty.

Compatible with all browsers and IE 5.5+.

var QueuedCallback = function(arr, callback) {
  arr.push = callback;
  while (arr.length) callback(arr.shift());
};

Sample usage here .

A lot better way is to use the fact that those methods modify array length. The way to take advantage of that is quite simple (CoffeeScript):

class app.ArrayModelWrapper extends Array
  constructor: (arr,chName,path)->
    vl  = arr.length
    @.push.apply(@,arr)
    Object.defineProperty(@,"length",{
      get: ->vl
      set: (newValue)=>
        console.log("Hello there ;)")
        vl = newValue
        vl
      enumerable: false
    })

If you want to do it on a single array :

var a = [];

a.push = function(item) {
    Array.prototype.push.call(this, item);
    this.onPush(item);
};

a.onPush = function(obj) {
    // Do your stuff here (ex: alert(this.length);)
};

for debugging purpose you can try. And track the calling function from the call stack.

yourArray.push = function(){debugger;}

Untested, but I am assuming something like this could work:

Array.prototype.push = function(e) {
    this.push(e);
    callbackFunction(e);
}

We can prototype Array to add a MyPush function that does push the rec to the array and then dispatches the event.

Array.prototype.MyPush = (rec) => 
{
    var onArrayPush = new Event("onArrayPush",{bubbles:true,cancelable:true});
    this.push(rec);
    window.dispatchEvent(onArrayPush);
};

and then we need an eventhandler to capture the event, here I am capturing the event to log the event and then indexing the record for example:

addEventListener("onArrayPush",(e)=> {
    this.#Log(e);
    this.#IndexRecords(); 
});

But in 2022 you may also go with callback as:

Array.prototype.MyPush = function(rec,cb){
    this.push(rec);
    cb(rec);
};

here cb is the callback that is invoked after rec is pushed to the Array . This works at least in the console.

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