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AndEngine + Box2D on Android- how portable is it?

I'm considering using AndEngine for a physics-based game on Android. A number of the examples (especially the ones I'd be basing my code on) depend on the Box2D extension.

I was surprised to learn that this extension relies on native code for its Box2D implementation, rather than using JBox2D.

How does this limit AndEngine's portability? Will it work on all Android devices?

它不能在ARM设备上运行,例如一些目前非常罕见的 x86上网本,这些上网本上运行的是移植的Android版本。

是的,只要在构建apk时将其包含在参考库中,它就可以在所有android设备上运行。

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