I do not really understand all those things about pixel density and device independant pixels and I want to know if I should worry about this.
More specifically, here is how my application work right now:
onSurfaceCreated()
(pixels or dp? I don't know), I compute the size and position of every element of the game, then I load the Bitmaps (with BitmapFactory.decodeResource()
and then Bitmap.createScaledBitmap()
) and put them on the screen with drawBitmap()
I tested on my phone (480 × 800 hdpi) and on the emulator (240 × 320 mdpi), and both looks good.
My questions are:
res/drawable-hdpi
) My knowledge about this is limited, as i never developed games.. as i supposed you are doing.
Is this the right thing to do? I do not understand how (and why) I could use the fact that some devices are hdpi and others are mdpi.
With this information you can load different images automatically. You can you the directories:
drawable-hdpi drawables-mdpi ...
Should I provide different bitmaps for different screen densities, and why? (right now I have everything in res/drawable-hdpi)
If you have all in hdpi then the images will be shrinked i think, to be smaller due to the lack of specific images o that scale. Providing the images will give you more control over the final product and it will spend less processing.
What size should my .png have? Can I create them much bigger (2 ×) than their expected size, in order to be sure that this will not look blur or aliased?
I think they can be exactly the size needed. But as i said above.. not much experience.
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