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starting Java 3D

我想知道什么是最好的方式来开始编码一个简单的3D ...(使用java)就像一个男人走来走去...我知道这不是那么容易,但我相信这不是不可能的:D所以..是否有一个推荐教程或者什么???

Two suggestions:

  1. Start with something like jMonkeyEngine . Lots of great tutorials on their site using their scenegraph API. It's where you want to end up eventually anyway, IMHO.

  2. NeHe Productions: OpenGL Tutorials . These are great because they give you a lot of OpenGL info and instructions. Note that all the code in the tutorial is C however, at the bottom of the tutorials are links to ports of the code to various platforms and languages, including Java.

You could start with Java 3D API or Java OpenGL (JOGL) . I think, if you want something like OpenGL then you should consider about JOGL

The best way to start is to find out a good and free 3d game engine. You should know something about 3d graphics: basic transformation, how to work with matrices (specially multiply order), etc.

I can recommend you Lightweight Java Game Library , Ogre3D for Java or even jMonkeyEngine. Later you can try to use OpenGL directly - its easy to learn, multiplatform 3D graphics library.

For better understanding of the scene graph-based and Java3D programming I recommend you to read this tutorial. It helps me very much

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