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How to sharpen a image in android?

I want to sharpen a image, my code is given below:

 public Bitmap RuiHuaBitmap(Bitmap bitmap) {
    int width, height;
    height = bitmap.getHeight();
    width = bitmap.getWidth();
    int red, green, blue;
    int a1, a2, a3, a4, a5, a6, a7, a8, a9;
    Bitmap bmpBlurred = Bitmap.createBitmap(width, height,bitmap.getConfig());

    Canvas canvas = new Canvas(bmpBlurred);

    canvas.drawBitmap(bitmap, 0, 0, null);
    for (int i = 1; i < width - 1; i++) {
        for (int j = 1; j < height - 1; j++) {

            a1 = bitmap.getPixel(i - 1, j - 1);
            a2 = bitmap.getPixel(i - 1, j);
            a3 = bitmap.getPixel(i - 1, j + 1);
            a4 = bitmap.getPixel(i, j - 1);
            a5 = bitmap.getPixel(i, j);
            a6 = bitmap.getPixel(i, j + 1);
            a7 = bitmap.getPixel(i + 1, j - 1);
            a8 = bitmap.getPixel(i + 1, j);
            a9 = bitmap.getPixel(i + 1, j + 1);

            red = (Color.red(a1) + Color.red(a2) + Color.red(a3) + Color.red(a4) + Color.red(a6) + Color.red(a7) + Color.red(a8) + Color.red(a9)) *(-1)   + Color.red(a5)*9 ;
            green = (Color.green(a1) + Color.green(a2) + Color.green(a3) + Color.green(a4) + Color.green(a6) + Color.green(a7) + Color.green(a8) + Color.green(a9)) *(-1)  + Color.green(a5)*9 ;
            blue = (Color.blue(a1) + Color.blue(a2) + Color.blue(a3) + Color.blue(a4) + Color.blue(a6) + Color.blue(a7) + Color.blue(a8) + Color.blue(a9)) *(-1)   + Color.blue(a5)*9 ;

            bmpBlurred.setPixel(i, j, Color.rgb(red, green, blue));
        }
    }
    return bmpBlurred;
}

but I cannot get the ideal effect. Can someone give more clue, or tell me what is mistake in my code?

Thank you.

You are missing range checking on the rgb values passed to Color.rgb(); you need to normalize rgb values in the [0..255] range before calling Color.rgb() method:

public static int rgb (int red, int green, int blue) Since: API Level 1

Return a color-int from red, green, blue components. The alpha component is implicity 255 (fully opaque). These component values should be [0..255], but there is no range check performed, so if they are out of range, the returned color is undefined . Parameters red Red component [0..255] of the color green Green component [0..255] of the color blue Blue component [0..255] of the color

Your convolution matrix seems good for a shapen transformation:

 0  0  0  0  0  
 0 -1 -1 -1  0
 0 -1  9 -1  0
 0 -1 -1 -1  0 
 0  0  0  0  0

if you think your effect is too strong, you could also try with:

 0  0  0  0  0  
 0  0 -1  0  0
 0 -1  5 -1  0
 0  0 -1  0  0 
 0  0  0  0  0

as an alternative

 red = (Color.red(a1) + (Color.red(a2))*(-1) + Color.red(a3) + 
       (Color.red(a4))*(-1) + (Color.red(a6))*(-1) + Color.red(a7) + 
       (Color.red(a8))*(-1) + Color.red(a9))    + Color.red(a5)*5 ;
 if(red < 0 )
    red = 0;
 if(red > 255)
    red = 255;

green = (Color.green(a1) + (Color.green(a2)) *(-1) + Color.green(a3) + 
        (Color.green(a4)) *(-1) + (Color.green(a6))*(-1) + Color.green(a7) + 
        (Color.green(a8))*(-1) + Color.green(a9)) + Color.green(a5)*5 ;
if(green < 0 )
    green = 0;
if(green > 255)
    green = 255;

blue = (Color.blue(a1) + (Color.blue(a2))*(-1) + Color.blue(a3) + 
       (Color.blue(a4))*(-1) + (Color.blue(a6))*(-1) + Color.blue(a7) + 
       (Color.blue(a8)) *(-1) + Color.blue(a9))   + Color.blue(a5)*5 ;
if(blue < 0 )
    blue = 0;
if(blue > 255)
    blue = 255;

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