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Problems with my first CPP program - header and source

Im spending my saturday night not dressed up for halloween but rather sitting trying to learn CPP :D

anyways could someone please help me, Below I have included my source code, basically when I try compiling this form the terminal I'm getting a lot of errors, basically stating that the variables "name, ho, etc" are not declared, yet I have included my header file, so could someone pleas shave a look at this and maybe tell me what is missing? Thank you so much in advance guys!

#ifndef __TPLAYER__
#define __TPLAYER__ //prevent multiple #includes

TPlayer
{
    private:
        char name;
        int hp;
        int dmg;
        int wep;

    public:
        TPlayer(void);
        ~TPlayer(void);
        //Naming
        void SetName(char *_name);
        char GetName(void);
        //Health
        void SetHealth(int *_hp);
        int GetHealth(void);
        //Damage
        int SetDamage(int *_dmp)
        //Weapon
        void SetWeapon(int *_wep);
        int GetWeapon(void);
};

#endif /* TPlayer.h */

and here is my source file:

#include "TPlayer.h"

/////////////////
// Constructor
/////////////////
TPlayer::TPlayer(void)
{
    name = "";
    hp = 0;
    dmg = 0;
    wep = 0;
}
///////////////////
// Destructor
///////////////////
~TPlayer::TPlayer()
{
    delete name;
    delete hp;
    delete dmg;
    delete wep;
}


///////////////////
//     Naming
///////////////////
void SetName(char *_name)
{
    name = _name;
}
char GetName(void)
{
    return *name;
}

And so forth, yet its telling me that for example, name etc has not been as shown below:

TPlayer.h:4: error: function definition does not declare parameters
TPlayer.cpp:6: error: ‘TPlayer’ has not been declared
TPlayer.cpp:6: error: ISO C++ forbids declaration of ‘TPlayer’ with no type
TPlayer.cpp: In function ‘int TPlayer()’:
TPlayer.cpp:8: error: ‘name’ was not declared in this scope
TPlayer.cpp:9: error: ‘hp’ was not declared in this scope
TPlayer.cpp:10: error: ‘dmg’ was not declared in this scope
TPlayer.cpp:11: error: ‘wep’ was not declared in this scope
TPlayer.cpp: At global scope:
TPlayer.cpp:16: error: expected class-name before ‘::’ token
TPlayer.cpp: In function ‘void SetName(char*)’:
TPlayer.cpp:30: error: ‘name’ was not declared in this scope
TPlayer.cpp: In function ‘char GetName()’:

You may want to pick up a good C++ book to learn from, as the things you're getting wrong are fundamental to the language.


Class declarations need a class keyword preceeding the class name:

class TPlayer 
{ 
private:
    // ...

You need this because the compiler needs to know if you're talking about a class or a struct or a union or an enum , etc. Otherwise you end up with lots of errors like you got.


Your member functions also need to be prefixed with TPlayer:: , like how you did with the constructors and destructor. These are needed so that the compiler knows that they are part of the TPlayer class.

TPlayer::TPlayer()
{
}

TPlayer::~TPlayer()   
{ 
}

void TPlayer::SetName(char *_name) 
{ 
} 

char TPlayer::GetName(void) 
{ 
} 

There's no need to delete class members that you didn't allocate yourself.

~TPlayer::TPlayer()       
{       
    // These are not needed. The variables name, hp, dmg, and wep
    // were allocated when you created an instance of TPlayer. These
    // will go away by themselves when the destructor is called.

    //delete name;       
    //delete hp;       
    //delete dmg;       
    //delete wep;

    // The exceptions to the above rule are things that are dynamically
    // allocated. For example, you must delete[] everything that
    // you new[]'ed, and you must fclose() all file handles you
    // get from fopen(). If you consistently use the RAII idiom,
    // then you won't have to worry about these "exceptions".
}

In fact, modern C++ programs nowadays rarely need to use delete in application code. The "Resource Acquisition Is Initialization" (RAII) idiom allows you to not have to worry about delete -ing things a vast majority of the time. Standard library facilities like std::vector use the RAII idiom to manage the array memory.


Note that there are rules regarding the use of identifiers beginning with underscores . You may need to be aware of them.


For the sake of learning by example, here's an valid sample class:

foo.h

#ifndef FOO_H
#define FOO_H

class Foo
{
public:
    Foo();
    ~Foo();

    void Set(int n);
    int Get() const;

private: 
    int n;
};

#endif

foo.cpp

#include "foo.h"

Foo::Foo() : n(0)
{
}

Foo::~Foo()
{ 
}

void Foo::Set(int n)
{
    this->n = n;
}

int Foo::Get() const
{
    return n;
}

it should be class TPlayer , not TPlayer . That will confuse the compiler and there's no telling what errors you will get after it is encountered.

Also, your member function definitions need to be prefixed by TPlayer:: , ie,

TPlayer::SetName( const char* name ) {
    // ...
} 

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