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Computing Bezier Arc length 3D C++

Im having 4 vector3's holding positions of 4 points for a cubic bezier curve in 3D space. I want to compute arc length, Any help would be appreciated. Thanks .

谷歌是你的朋友,在 gamedev.net 上展示了一篇文章: 计算贝塞尔曲线的长度......

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