I have a TcpSocketServer written in C# and I want to use it in native C++ without CLI. The class rises events on client connection/disconnection and when data is received. Untill now I got the server working and accepting connection, however I still can't send/receive data.
Notice that this is one of several classes I need to work with, so please do not suggest me to use native C++ sockets.
The (relevant) C# code is bellow:
[ComVisible(true)]
public delegate void TcpClientConnectedEventHandler(Socket s);
[ComVisible(true)]
public delegate void TcpClientDisconnectedEventHandler(EndPoint ep);
[ComVisible(true)]
public delegate void TcpDataReceivedEventHandler(TcpPacket p);
[ComVisible(true)]
[Guid("7cf49dcd-c11b-4e94-9f73-d5a24fe027c3")]
public interface ISocketTcpServer
{
event TcpClientConnectedEventHandler ClientConnected;
event TcpClientDisconnectedEventHandler ClientDisconnected;
event TcpDataReceivedEventHandler DataReceived;
[ComVisible(true)]
int SendToAll(byte[] buffer);
}
Now, in C++ I have the following (relevant) code:
// Function Prototypes
void onClientConnected();
void onClientDisconnected();
void onDataReceived(ITcpPacket *packet);
VARIANT_BOOL started(ISocketTcpServer *server);
long send(ISocketTcpServer *server, char *s);
int main(int argc, char* argv[])
{
ISocketTcpServer *server = NULL;
_TcpDataReceivedEventHandler *dataReceivedPtr = NULL;
_TcpClientConnectedEventHandler *clientConnectedPtr = NULL;
_TcpClientDisconnectedEventHandler *clientDisconnectedPtr = NULL;
char sInput[1024];
std::cout << "C# Sockets Interop example.\r\n";
// Initialize COM.
CoInitialize(NULL);
// Create the interface pointers.
HRESULT hr = CoCreateInstance(__uuidof(SocketTcpServer), NULL,
CLSCTX_INPROC_SERVER, __uuidof(ISocketTcpServer), (void **)&server);
if((hr != S_OK) || (server == NULL))
{
std::cout << "Create instance failed\r\n";
CoUninitialize();
return 0;
}
// Configure TCP Server
server->put_Port(2000);
dataReceivedPtr = (_TcpDataReceivedEventHandler *)&onDataReceived;
clientConnectedPtr = (_TcpClientConnectedEventHandler *)&onClientConnected;
clientDisconnectedPtr =
(_TcpClientDisconnectedEventHandler *)&onClientDisconnected;
/* HERE IS WHERE I SET UP THE EVENTS */
server->add_ClientConnected(clientConnectedPtr);
server->add_ClientDisconnected(clientDisconnectedPtr);
server->add_DataReceived(dataReceivedPtr);
// Start TCP Server
std::cout << "Starting TCP Server on port 2000.\r\n";
server->Start();
while(!started(server)) Sleep(100);
while(started(server))
{
std::cin >> sInput;
send(server, sInput);
}
// Uninitialize COM.
CoUninitialize();
return 0;
}
long send(ISocketTcpServer *server, char *s)
{
long result = 0;
server->SendToAll((SAFEARRAY *) s, &result);
return result;
}
All other functions have its definition and works fine, so I did'n include them.
The main question is: How must be declared the functions which will handle the events to get it work. I supose they are not working because they do not match the asociated delegate, but I can not access the classes Socket and EndPoint of the .NET Framework.
Also the method
SendToAll(byte[] buffer):int
mapped to the function
SendToAll(SAFEARRAY *buffer, long *pRetVal):HRESULT
but may be this is a cast problem.
Any help or tip you could give me will be usefull.
Taanks in advance.
Assuming that you know how to handle the events from a standard COM component in VC++ (I'm not a C++ dev so I can't help with that part), then the best thing to do is to make your C# look like it is a standard COM component using the ComSourceInterfacesAttribute . MSDN has a simplistic How To on doing this.
Your C# code will end up looking something like this (note, I removed the [ComVisible(true)]
attributes since they are unnecessary if your assembly is marked with it):
public delegate void TcpClientConnectedEventHandler(Socket s);
public delegate void TcpClientDisconnectedEventHandler(EndPoint ep);
public delegate void TcpDataReceivedEventHandler(TcpPacket p);
public interface ISocketTcpServerEvents
{
void ClientConnected;
void ClientDisconnected;
void DataReceived;
}
[ComSourceInterfaces(typeof(ISocketTcpServerEvents))]
public class SocketTcpServer
{
public event TcpClientConnectedEventHandler ClientConnected;
public event TcpClientDisconnectedEventHandler ClientDisconnected;
public event TcpDataReceivedEventHandler DataReceived;
int SendToAll(byte[] buffer);
}
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