I am creating a bunch of C structs so i can encapsulate data to be passed over a dll c interface. The structs have many members, and I want them to have defaults, so that they can be created with only a few members specified.
As I understand it, the structs need to remain c-style, so can't contain constructors. Whats the best way to create them? I was thinking a factory?
struct Foo {
static Foo make_default ();
};
A factory is overkill. You use it when you want to create instances of a given interface, but the runtime type of the implementation isn't statically known at the site of creation.
The C-Structs can still have member functions. Problems will, however, arise if you start using virtual functions as this necessitates a virtual table somewhere in the struct's memory. Normal member functions (such as a constructor) don't actually add any size to the struct. You can then pass the struct to the DLL with no problems.
I would use a constructor class:
struct Foo { ... };
class MakeFoo
{
Foo x;
public:
MakeFoo(<Required-Members>)
{
<Initalize Required Members in x>
<Initalize Members with default values in x>
}
MakeFoo& optionalMember1(T v)
{
x.optionalMember1 = v;
}
// .. for the rest option members;
operator Foo() const
{
return x;
}
};
This allows to arbitrary set members of the struct in expression:
processFoo(MakeFoo(1,2,3).optionalMember3(5));
I have an easy idea, here is how:
Make the structure, just like you normally would, and create a simple function that initializes it:
struct Foo{...};
void Default(Foo &obj) {
// ... do the initialization here
}
If you have multiple structures, you are allowed in C++ to overload the function, so you can have many functions called 'default', each initializing its own type, for example:
struct Foo { //... };
struct Bar { //... };
void Default(Foo &obj) {...}
void Default(Bar &obj) {...}
The C++ compiler will know when to call the first or the second overload based on the parameter. The & makes obj a reference to whatever parameter you give it, so any changes made to obj will be reflected to the variable you put as parameter.
Edit: I also have an idea for how to specify some parameters, you can do it by using default parameters. This is how it works:
For example you the following function; you can specify default values for parameters like this:
void Default (Foo &obj, int number_of_something = 0, int some_other_param = 10)
{ ... }
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