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Audio Loop Processing.org (Java/Minim sound Library)

I'm trying to create a long piece of audio which is a collection of recorded audio clips that are, in time, merged into one large collage of sounds. I am using the Minim sound library, but at the moment I'm having a hard time getting this to work. This works exactly the same as My programming skills are fairly basic but I was thinking this would be a very easy task! I :ant it to work just exactly as the 'RecordAndPlayback' in the examples folder of Minim but to have the events triggered by clicks done autonamously.

Here's the code I have so far:

import ddf.minim.*;
Minim minim;
AudioInput in;
AudioRecorder recorder;
AudioPlayer player;
Timer timer;
class Timer {

  int savedTime; // When Timer started
  int totalTime; // How long Timer should last

  Timer(int tempTotalTime) {
    totalTime = tempTotalTime;
  }

  // Starting the timer
   void start() {
    // When the timer starts it stores the current time in milliseconds.
    savedTime = millis();
  }

  // The function isFinished() returns true if 5,000 ms have passed.
  // The work of the timer is farmed out to this method.
  boolean isFinished() {
    // Check how much time has passed
    int passedTime = millis()- savedTime;
    if (passedTime > totalTime) {
      return true;
    } else {
      return false;
    }
  }
}
void setup()
{
  size(512, 200, P3D);
  textMode(SCREEN); 
  minim = new Minim(this);
  timer = new Timer(5000);
  timer.start();
  in = minim.getLineIn(Minim.STEREO, 2048);
  recorder = minim.createRecorder(in, "myrecording.wav", true);

  textFont(createFont("Arial", 12));
}
void draw()
{
  background(0);
  player =  minim.loadFile("myrecording.wav");
  player.play();
  player.loop();
//GUI
  stroke(255);
  for(int i = 0; i < in.left.size()-1; i++)
  {
    line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);
    line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50);
  }
  //-- end of GUI
//recorder switching
  if (timer.isFinished())
  {
    text("not..", 5, 15);
    if(recorder.isRecording() == true){
     recorder.endRecord();
     recorder.save();
     timer.start();
    }
  }else
  {
    text("recording...", 5, 15);
    recorder.beginRecord();
   println(recorder.isRecording());
  }
  ///--- end recorder switching

}
void stop()
{
  // always close Minim audio classes when you are done with them
  in.close();
  if ( player != null )
  {
    player.close();
  }
  minim.stop();

  super.stop();
}

Please any help would be much welcomed as this is driving me mad!

Thanks

Daniel

You seem to handle only one file and you're not loading what you're recording.

If you want to toggle recording on and off you could use a boolean to keep track of than, then save what was recorded.

Here's a basic sketch using the modified sample:

import ddf.minim.*;

Minim minim;
AudioInput in;
AudioRecorder recorder;
AudioPlayer player;

boolean isRecording;//are we recording ?

void setup(){
  size(512, 200);
  minim = new Minim(this);
  in = minim.getLineIn(Minim.STEREO, 512);
  recorder = minim.createRecorder(in, "rec.wav", true);
  textFont(createFont("Arial", 12));
}

void draw(){
  background(isRecording ? color(192,0,0) : color(0));
  stroke(255);
  for(int i = 0; i < in.left.size()-1; i++){
  line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);
  line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50);
  }
  if ( recorder.isRecording() ) text("Currently recording...", 5, 15);
  else                          text("Not recording.", 5, 15);

}

void keyReleased(){
  if ( key == 'r' ){
    isRecording = !isRecording;//toggle recording
    if(isRecording){//if we need to record
      if(player != null &&  player.isPlaying()) player.pause();//stop any previously playing tracks, if any
      if(recorder.isRecording()) recorder.endRecord();//and the previous recording somehow wasn't ended, end it now
      recorder.beginRecord();//begin recording, according to docs: "If recording was previously halted, and save() was not called, samples will be appended to the end of the material recorded so far."
    }else recorder.endRecord();//stop recording
  }
  if ( key == 's' ){
    if(recorder != null) {
      recorder.save();
      println("Done saving ");
      player = minim.loadFile("rec.wav", 2048);
      player.play();
    }
  }
} 

void stop(){
  in.close();
  minim.stop();
  super.stop();
}

If, for some reason you want to save each recording to a separate file, rather one, you could use some integers to hold the id of recording and the playing sample.

import ddf.minim.*;

Minim minim;
AudioInput in;
AudioRecorder recorder;
AudioPlayer player;

boolean isRecording;

int recID = -1;
int playID = 0;

void setup(){
  size(512, 200);
  minim = new Minim(this);
  in = minim.getLineIn(Minim.STEREO, 512);
  textFont(createFont("Arial", 12));
}

void draw(){
  background(0);
  stroke(255);
  for(int i = 0; i < in.left.size()-1; i++){
  line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);
  line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50);
  }
  if(recorder != null){
    if ( recorder.isRecording() ) text("Currently recording...", 5, 15);
    else                          text("Not recording.", 5, 15);
  }
  if(player != null && !isRecording){
    println("playing: " + playID); 
    if(player.position() >= player.length()){
      if(playID < recID){
        playID++;
        player = minim.loadFile("rec"+playID+".wav", 2048);
        player.play();
      }
    }
  }
}

void keyReleased(){
  if ( key == 'r' ){
    if(recorder != null && recorder.isRecording()) recorder.endRecord();
    else{
    recID++;
    recorder = minim.createRecorder(in, "rec"+recID+".wav", true);
    recorder.beginRecord();
    }
    isRecording = true;
  }
  if ( key == 's' ){
    if(recorder != null) {
      recorder.save();
      println("Done saving " + recID);
      player = minim.loadFile("rec"+recID+".wav", 2048);
      player.play();
      isRecording = false;
    }
  }
  if ( key == 'p' ){//play all
    playID = 0;
    player = minim.loadFile("rec"+playID+".wav", 2048);
    player.play();
  }
}

void stop(){
  in.close();
  minim.stop();
  super.stop();
}

Goodluck !

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