I just recently started playing around with SFML and I wrote this simple program.
I'm using visual studio 2010 btw.
The program compiles and runs fine when using the "start debugging" option. but if I open the .exe file as if I was running a normal desktop application or something, it will crash on exit.
I've spent a while trying to figure it out but all I can say is that it's probably a heap corruption.
here's all the code:
#include <iostream>
#include <sstream>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
void moveSquare();
void avgFPS();
class displayFPS : public sf::Thread{
public:
private:
virtual void Run();
};
int checkEvent(sf::RenderWindow &win){
sf::Event Event;
while(win.GetEvent(Event)){
// Window closed
if (Event.Type == sf::Event::Closed){
return 0;
}
// Escape key pressed
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape)){
return 0;
}
}
return -1;
}
sf::RenderWindow win(sf::VideoMode(800,600,32),"Mario Clone Test");
sf::Image img1(200,200,sf::Color(255,255,0));
sf::Sprite sprite1;
std::stringstream ss;
sf::String fps;
bool threadFPS;
int main(){
sprite1.SetImage(img1);
sprite1.SetCenter(-300,-300);
win.SetFramerateLimit(30);
moveSquare();
win.Close();
sf::Sleep(0.5);
return 0;
}
void moveSquare(){
displayFPS dispFPS;
threadFPS = true;
dispFPS.Launch();
fps.SetSize(20);
while(1){
if(!win.IsOpened() || checkEvent(win) == 0){
threadFPS = false;
dispFPS.Wait();
break;
}
win.Draw(sprite1);
win.Draw(fps);
win.Display();
win.Clear();
if(win.GetInput().IsKeyDown(sf::Key::Left)){
sprite1.Move(-100*win.GetFrameTime(),0);
}
if(win.GetInput().IsKeyDown(sf::Key::Right)){
sprite1.Move(100*win.GetFrameTime(),0);
}
if(win.GetInput().IsKeyDown(sf::Key::Up)){
sprite1.Move(0,-100*win.GetFrameTime());
}
if(win.GetInput().IsKeyDown(sf::Key::Down)){
sprite1.Move(0,100*win.GetFrameTime());
}
}
return;
}
void avgFPS(){
double frames=0.0,avg=0.0;
int j=0;
while(threadFPS){
if(win.GetFrameTime() != 0){
j++;
frames = frames+(1.0/win.GetFrameTime());
avg = frames/j;
}
ss << "avg FPS: " << avg << std::endl << "Arrow Keys to Move" << std::endl << "Press ESC to Exit";
fps.SetText(ss.str());
ss.str("");
}
return;
}
void displayFPS::Run(){
avgFPS();
}
I've had the same issue. You need to recompile SFML when using VS2010.
SFML has multiple versions of their .lib's for release and debug.
Examples:
Make sure you are using the lib without the -d in it.
Also, when you put the .dll's with your exe (assuming you are using the dynamic libraries) make sure to use the normal versions not the debug (-d) versions.
Finally, when you are building the project make sure you build for release and not debug.
Few things for you to try:
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