I'm working on game project. I use python 2.7.2 for scripting. My application works fine with non unicode path to .exe. But it can't load scripts with unicode path using boost::python::import (import_path.c_str());
I tried this example 5.3. Pure Embedding http://docs.python.org/extending/embedding.html#embedding-python-in-c
It also can't handle unicode path. I linked python as dll. Explain me, please, how to handle such path.
boost::python::import
needs a std::string
, so chances are that import_path
misses some characters.
Do you have to work on multiple platform ? On Windows, you could call GetShortPathName to retreive the 8.3 filename and use that to load your dll.
You can make a quick test :
dir /x *.pyd
to get the short file name (JAIDJT~1.PYD on my computer) +The file name above if French for "I already tested this and I didn't like it". It is a rhyme that takes the edge off working with Unicode ;)
This isn't really an answer that will suit your needs, but maybe it will give you something to go on.
I ran into a very similar problem with Python, in my case my application is a pure Python application. I noticed as well that if my application was installed to a directory with a path string that could not be encoded in MBCS (what Python converts to internally for imports, at least Python prior to 3.2 as far as I understand), the Python interpreter would fail, claiming not module of that name existed.
What I had to do was write an Import Hook to trick it into loading those files anyway.
Here's what I came up with:
import imp, os, sys
class UnicodeImporter(object):
def find_module(self,fullname,path=None):
if isinstance(fullname,unicode):
fullname = fullname.replace(u'.',u'\\')
exts = (u'.pyc',u'.pyo',u'.py')
else:
fullname = fullname.replace('.','\\')
exts = ('.pyc','.pyo','.py')
if os.path.exists(fullname) and os.path.isdir(fullname):
return self
for ext in exts:
if os.path.exists(fullname+ext):
return self
def load_module(self,fullname):
if fullname in sys.modules:
return sys.modules[fullname]
else:
sys.modules[fullname] = imp.new_module(fullname)
if isinstance(fullname,unicode):
filename = fullname.replace(u'.',u'\\')
ext = u'.py'
initfile = u'__init__'
else:
filename = fullname.replace('.','\\')
ext = '.py'
initfile = '__init__'
if os.path.exists(filename+ext):
try:
with open(filename+ext,'U') as fp:
mod = imp.load_source(fullname,filename+ext,fp)
sys.modules[fullname] = mod
mod.__loader__ = self
return mod
except:
print 'fail', filename+ext
raise
mod = sys.modules[fullname]
mod.__loader__ = self
mod.__file__ = os.path.join(os.getcwd(),filename)
mod.__path__ = [filename]
#init file
initfile = os.path.join(filename,initfile+ext)
if os.path.exists(initfile):
with open(initfile,'U') as fp:
code = fp.read()
exec code in mod.__dict__
return mod
sys.meta_path = [UnicodeImporter()]
I still run into two issues when using this:
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