I am shuffling songs for my program but im a little confused because when I try the compiler tells me I cant compare my struct to an int. Im wondering what yall might think?
struct Songs //my struct
{
string title;
string artist;
string mem;
};
Songs *ptr;
ptr = new Songs[25]; //dynamic array
so i told u the struct and ptr well heres the function im experiencing trouble..
void shuffle (Songs song[], Songs *ptr, string title, string mem, string artist, int num)
{
for (int i=0; i<(num); i++)
{
int r = i + (rand() % (num-i)); // Random remaining position.
int temp = ptr[i]; ptr[i] = ptr[r]; ptr[r] = temp; //this isnt working
} //but its logically sound?
for (int c=0; c<n; c++)
{
cout << ptr[c] << " "; // Just print
}
}
The offending code is at int temp = ptr[i]; ... ptr[r] = temp;
int temp = ptr[i]; ... ptr[r] = temp;
, you're assigning Song
and int
which is not possible.
Additionally , I strongly suggest using std::vector< Song >
for storage. Your code is more robust and will crash less likely, plus the vector always knows the number of Songs it contains. Example
#include <vector>
...
struct Song { ... };
...
void shuffle(std::vector< Song >& mySongs, ...)
{
/* shuffle mySongs somehow. */
...
}
mySongs.size()
contains the number of songs, and you can access each song with mySongs[index]
(or better mySongs.at(index)
) as expected. Adding new songs is done by mySongs.push_back(someSong)
.
Now to your question : How do I shuffle my vector of songs. Well ...
/* at start of program. */
srand(unsigned(time(NULL)));
...
void shuffle(std::vector< Song >& mySongs)
{
std::random_shuffle(mySongs.begin(), mySongs.end());
}
does the trick. See here .
Writing a song to a stream can be done by defining a function like this:
std::ostream& operator << (std::ostream& osr, const Song& mySong)
{
osr << mySong.title << ' ' << mySong.artitst << ' ' << mySong.mem;
return osr;
}
Now you can happily do std::cout << mySong << std::endl
.
You should really try to use more out of the standard library. With std::vector and std::random_shuffle this would be so much cleaner. Edit: Code now with output.
#include <iostream>
#include <ostream>
#include <algorithm>
#include <string>
#include <vector>
struct song
{
std::string title;
std::string artist;
std::string mem;
};
std::ostream& operator << (std::ostream& stream, const song& s)
{
return stream << "Song: { Title: " << s.title
<< ", Artist: " << s.artist << ", Mem: " << s.mem;
}
template <typename T>
std::ostream& operator << (std::ostream& stream, const std::vector<T>& v)
{
stream << '[';
for (auto i = v.begin(); i != v.end(); ++i)
stream << *i << ", \n";
return stream << ']';
}
int main()
{
std::vector<song> songs;
// .push_back your songs
std::random_shuffle(songs.begin(), songs.end());
std::cout << songs;
}
You are trying to assign a Songs
object to an int
( int temp = ptr[i];
), and then you try to assign an int
to a Songs
( ptr[r] = temp;
). That will not work. To make it work, I suggest you change the line to: Songs temp = ptr[i]; ptr[i] = ptr[r]; ptr[r] = temp;
Songs temp = ptr[i]; ptr[i] = ptr[r]; ptr[r] = temp;
Change:
int temp = ptr[i]; ptr[i] = ptr[r]; ptr[r] = temp;
to
Songs temp = ptr[i]; ptr[i] = ptr[r]; ptr[r] = temp;
Your original code tries to assign a Songs
to an integer. You need to create a temporary of the same type as the object you are trying to assign it.
Well, why are you using an int
to store the struct value? Just make it:
Songs temp;
Also, your type names are totally confusing, Songs
seems to represent a single song.
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