I have class where I draw image. This is code:
public class CanvasdrawActivity extends Activity implements OnTouchListener {
ImageView imageView;
Bitmap bitmap;
Bitmap bitmap2;
Canvas canvas;
Paint paint;
boolean oneClick=true;
float downx = 0,downy = 0,upx = 0,upy = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imageView = (ImageView) this.findViewById(R.id.imageView1);
Display currentDisplay = getWindowManager().getDefaultDisplay();
float dw = currentDisplay.getWidth();
float dh = currentDisplay.getHeight();
bitmap = Bitmap.createBitmap((int) dw, (int) dh,
Bitmap.Config.ARGB_8888);
bitmap2=BitmapFactory.decodeResource(getResources(),
R.drawable.star_bez_nog);
canvas = new Canvas(bitmap);
imageView.setImageBitmap(bitmap);
imageView.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
if(oneClick){
downx = event.getX();
downy = event.getY();
canvas.drawBitmap(bitmap2, downx, downy, null);
imageView.invalidate();
oneClick=false;
}
break;
}
return true;
}
}
When I click first time image was drawn. How I can do that when I click in other place this old picture disapear and new is drawing?
In ontouch clear the canvas every time like this..
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
canvas.drawPaint(paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC));
after this draw your bitmap at required location..
canvas.drawBitmap(bitmap2, downx, downy, null);
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