I created a framebuffer for offscreen rendering. I made an empty texture with no data set up. I did not attached a color renderbuffer since there is the texture backing.
In code:
//Generate framebuffer, hook up renderbuffer.
glGenFramebuffers(1, &_frameBufferName);
glBindFramebuffer(GL_FRAMEBUFFER, _frameBufferName);
//DON'T Attach texture to framebuffer (RGBA).
//glGenRenderbuffers(1, &_colorRenderBufferName);
//glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderBufferName);
//glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, _layerWidth, _layerHeight);
//glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _colorRenderBufferName);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _textureName, 0);
glClear(GL_COLOR_BUFFER_BIT);
It works actually, but xCode profiler always claims that the framebuffer has no attachments. Do I need color renderbuffer here?
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