I'm trying to render to two different textures (GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1) inside my MSAA FBO, the initialization is: then I want ...
I'm trying to render to two different textures (GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1) inside my MSAA FBO, the initialization is: then I want ...
Im trying to retain the ratio and sizes of the rendered content when resizing my window/framebuffer texture on which im rendering exclusively on the x ...
I created a fbo with two-color attachments i.e., colorAttachment0 and colorAttachment1. so my question is I want to draw into single colorattachment ...
can any one tell me why my code works on local machine and not on a remote machine i’m trying to push to? when trying to run on remote machine, i k ...
I want to use a fragment shader to output to an FBO and then draw its texture attachment to the default framebuffer. Ultimately I want to be able to o ...
I'm trying to implement shadow mapping: rendering the depth of all relevant objects to an offscreen texture, then using that texture in my main pass t ...
Context: I am using a deferred rendering setup, where in the first stage I have two FBO's: one is the GBuffer, for storing the normals, albedo, and m ...
I have two FBOs created using QOpenGLFrameBufferObject, which are images with a transparent background and some lines and text on top of them. I am bl ...
I've successfully created a frame buffer object and created a texture containing the depth map of my scene. I know I'm doing this correctly since I ap ...
I have been trying to solve this visual bug for a few days without any success, so I'm asking this question to see if somebody can help me understand ...
I need to generate proceduraly in a shader a texture and get it back in my javascript code in order to apply it to an object. As this texture is not m ...
I'm trying to read a 3D texture I rendered using an FBO. This texture is so large that glGetTexImage results in GL_OUT_OF_MEMORY error due to failure ...
I am trying to make a simple offscreen renderer to produce a bunch of image files using QT. There are lots of examples around, though I haven't found ...
Although simple for what it does OpenGL is still confusing to me, I am beginning to learn how it works. I am looking for a minimal example of off-sc ...
I have a QOpenGLFramebufferObject that I've been writing to and reading from using texture() in my application. I've added a second color attachment t ...
I am new to Java and new to Android Studio. I am following a Udemy tutorial and I am creating a "Guess the Celebrity" app. Every app I have created up ...
I noticed that my 3D engine runs very slow on AMD hardware. After some investigation the slow code boiled down to creating FBO with several attachment ...
I implemented an opengl-es application running on mali-400 gpu. I grab the 1280x960 RGB buffer from camera and render on gpu using glTexImage2D. Howe ...
I'm trying to attach a RenderBuffer Object to a FrameBuffer object, and glCheckFramebufferStatus(GL_FRAMEBUFFER) keeps returning me the error code : G ...
Link to thread threejs discourse: https://discourse.threejs.org/t/fbo-particles-with-cumulative-movement/7221 This is difficult for me to explain bec ...