Basic information about what going on:
I have a 3d multiplayer game, there is about only 15-20 users connected. I'm using C++ as coding mixed with objective c, there is a small realtime chatbox sending and recving msg, via a socket based http post request. We are using our another mac as the web/game server/host, where the game/users is connected to.
My questions:
Can a socket based http post request be used as a realtime chat inside a 3d multiplayer game?
if yes, is the speed fas or slower?
if no, why not? it works fine with me, the speed is okay fast
Is there any online game with a socket based http post request used as a realtime chat inside the game itself?
is there any other better metode?
if yes, what and why?
Question : Can a socket based http post request be used as a realtime chat inside a 3d multiplayer game?
Answer : Yes you absolutely can, I used them for a real time client - server model that included real time file transfer (using file chunking) and messaging and it worked well. The speed really depends on how it works for you, I had huge files to chunk and send over to the server but it still worked for me.
Question : Is there any online game with a socket based http post request used as a realtime chat inside the game itself?
Answer : Obviously NodeJs would be better option, C# and .Net framework Windows Communication Foundation (WCF), but otherwise C++ sockets is a great option.
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