Having a pygame.display
window open, I call pygame.display.quit()
upon it in order to destroy the window.
Because I need to open the window again, I call pygame.display.init()
and pygame.display.set_mode()
, but after these two functions are called, nothing happens.
Can anyone point me to the root of this problem?
Here is example code with a gui module... Whenever you call screen_off()
then the display quits. Whenever you want display to come back, type everything you used before to turn it on.
If you want, use pygame.display.quit()
, without it being inside the screen_off()
function. I suggest taking all the code you used to get the display on, and putting it into a function so you don't have to type it again to turn it on after it's been killed.
from pygame import *
from pygame.locals import *
import pygame, pygame.locals
from easygui import *
def screen_off():
pygame.display.quit()
pygame.init()
canvas = pygame.display.set_mode((400,400),0,32)
red = (255,0,0)
canvas.fill(red)
pygame.display.update()
screen_off() #display is now OFF...
choice = ['Yes', 'No']
cc = buttonbox('Continue?', "Options", choice)
if cc == "Yes":
#if you don't want to type these arguments below again to turn on the display then
#put them into a function and call it
pygame.init()
canvas = pygame.display.set_mode((400,400),0,32)
purple = (204,0,204)
canvas.fill(purple)
pygame.display.update()
#display is now ON...
It should be:
pygame.init()
so i asssume that:
pygame.quit()
works the same
Have you tried calling just pygame.quit()
or pygame.init()
? I don't believe there is a pygame.display.quit()
.
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