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How to fix this Error: #include <gl/glut.h> “Cannot open source file gl/glut.h”

I was doing some OpenGL programming in C++.

This is part of my code:

#include <time.h>
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h> <<< Error here "Cannot open source file gl/glut.h"

How can I fix this?

EDIT: I am using Microsoft Visual C++ Express Edition. Sorry forgot to mention it

You probably haven't installed GLUT:

  1. Install GLUT If you do not have GLUT installed on your machine you can download it from: http://www.xmission.com/~nate/glut/glut-3.7.6-bin.zip (or whatever version) GLUT Libraries and header files are • glut32.lib • glut.h

Source: http://cacs.usc.edu/education/cs596/OGL_Setup.pdf

EDIT:

The quickest way is to download the latest header, and compiled DLLs for it, place it in your system32 folder or reference it in your project. Version 3.7 (latest as of this post) is here: http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip

Folder references:

glut.h: 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\GL\'
glut32.lib: 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\'
glut32.dll: 'C:\Windows\System32\'

For 64-bit machines, you will want to do this.
glut32.dll: 'C:\Windows\SysWOW64\'

Same pattern applies to freeglut and GLEW files with the header files in the GL folder, lib in the lib folder, and dll in the System32 (and SysWOW64) folder.
1. Under Visual C++, select Empty Project.
2. Go to Project -> Properties. Select Linker -> Input then add the following to the Additional Dependencies field:
opengl32.lib
glu32.lib
glut32.lib

Reprinted from here

如果您使用的是Visual Studio Community 2015并尝试安装GLUT,则应将头文件glut.h放在C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\gl

Visual Studio Community 2017

Go here : C:\\Program Files (x86)\\Windows Kits\\10

and do whatever you were supposed to go in the given directory for VS 13 .

in the lib folder, you will find some versions, I copied the 32-bit glut.lib files in amd and x86 and 64-bit glut.lib in arm64 and x64 directories in um folder for every version that I could find.

That worked for me.

EDIT : I tried this in windows 10, maybe you need to go to C:\\Program Files (x86)\\Windows Kits\\8.1 folder for windows 8/8.1 .

尝试在Visual Studio 2013中将#include <gl/glut.h>更改为#include "gl/glut.h"

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