I am trying to figure out why I get an UnboundLocalError in my pygame application, Table Wars. Here is a summary of what happens:
The variables, REDGOLD
, REDCOMMAND
, BLUEGOLD
and BLUECOMMAND
, are initialised as global variables:
#Red Stat Section
REDGOLD = 50
REDCOMMAND = 100
#Blue Stat Section
BLUEGOLD = 50
BLUECOMMAND = 100
def main():
[...]
global REDGOLD
global REDCOMMAND
global BLUEGOLD
global BLUECOMMAND
This works when spawning units within the main loop, subtracting funds to spawn units.
Right now, I am trying to set up a system so that when a unit dies, the killer refunds the victim's COMMAND
and earns GOLD
based on what he killed:
class Red_Infantry(pygame.sprite.Sprite):
def __init__(self, screen):
[...]
self.reward = 15
self.cmdback = 5
[...]
def attack(self):
if self.target is None: return
if self.target.health <= 0:
REDGOLD += self.target.reward #These are the problem lines
BLUECOMMAND += self.target.cmdback #They will cause the UnboundLocalError
#when performed
self.target = None
if not self.cooldown_ready(): return
self.target.health -= self.attack_damage
print "Target's health: %d" % self.target.health
This works right up until the unit dies. Then this happens:
Traceback (most recent call last):
File "C:\Users\Oventoaster\Desktop\Games\Table Wars\Table Wars.py", line 606, in <module>
main()
File "C:\Users\Oventoaster\Desktop\Games\Table Wars\Table Wars.py", line 123, in main
RedTeam.update()
File "C:\Python27\lib\site-packages\pygame\sprite.py", line 399, in update
for s in self.sprites(): s.update(*args)
File "C:\Users\Oventoaster\Desktop\Games\Table Wars\Table Wars.py", line 304, in update
self.attack()
File "C:\Users\Oventoaster\Desktop\Games\Table Wars\Table Wars.py", line 320, in attack
REDGOLD += self.target.reward
UnboundLocalError: local variable 'REDGOLD' referenced before assignment
How do I get the global variables mentioned above to change with the attack
block? If it helps, I am using Pygame 2.7.x, so nonlocal
won't work :/
global
make the global variable visible in the current code block. You only put the global
statement in main
, not in attack
.
ADDENDUM
Here is an illustration of the need to use global more than once. Try this:
RED=1
def main():
global RED
RED += 1
print RED
f()
def f():
#global RED
RED += 1
print RED
main()
You will get the error UnboundLocalError: local variable 'RED' referenced before assignment
.
Now uncomment the global statement in f and it will work.
The global
declaration is active in a LEXICAL, not a DYNAMIC scope.
You need to declare the variable as global in each scope where they are being modified
Better yet find a way to not use globals. Does it make sense for those to be class attributes for example?
Found that variables in main
act like global "read only" variables in function. If we try to reassign the value, it will generate error.
Try:
#!/usr/bin/env python
RED=1
A=[1,2,3,4,5,6]
def f():
print A[RED]
f()
It's ok.
But:
#!/usr/bin/env python
RED=1
A=[1,2,3,4,5,6]
def f():
print A[RED]
A = [1,1,1,1,1]
f()
Generate
File "./test.py", line 6, in f
print A[RED]
UnboundLocalError: local variable **'A'** referenced before assignment
and:
#!/usr/bin/env python
RED=1
A=[1,2,3,4,5,6]
def f():
print A[RED]
RED = 2
f()
Generate
File "./test.py", line 6, in f
print A[RED]
UnboundLocalError: local variable **'RED'** referenced before assignment
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