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QueueUserAPC - throwing exception crashes, possible mingw bug

Solved: I upgraded from mingw 4.6.2 to 4.7.0 and it works perfectly, guess it was just a bug

I started to do some research on how terminate a multithreaded application properly and I found those 2 post( first , second ) about how to use QueueUserAPC to signal other threads to terminate.

I thought I should give it a try, and the application keeps crashing when I throw the exception from the APCProc.

Code:

#include <stdio.h>
#include <windows.h>

class ExitException
{
public:
    char *desc;
    DWORD exit_code;

    ExitException(char *desc,int exit_code): desc(desc), exit_code(exit_code)
    {}
};

//I use this class to check if objects are deconstructed upon termination
class Test 
{
public:
    char *s;

    Test(char *s): s(s)
    {
        printf("%s ctor\n",s);
    }

    ~Test()
    {
        printf("%s dctor\n",s);
    }
};

DWORD CALLBACK ThreadProc(void *useless)
{
    try
    {
        Test t("thread_test");

        SleepEx(INFINITE,true);

        return 0;
    }
    catch (ExitException &e)
    {
        printf("Thread exits\n%s %lu",e.desc,e.exit_code);
        return e.exit_code;
    }
}

void CALLBACK exit_apc_proc(ULONG_PTR param)
{
    puts("In APCProc");
    ExitException e("Application exit signal!",1);
    throw e;

    return;
}

int main()
{
    HANDLE thread=CreateThread(NULL,0,ThreadProc,NULL,0,NULL);

    Sleep(1000);

    QueueUserAPC(exit_apc_proc,thread,0);

    WaitForSingleObject(thread,INFINITE);

    puts("main: bye");

    return 0;
}

My question is why does this happen?

I use mingw for compilation and my OS is 64bit.

Can this be the reason?I read that you shouldn't call QueueApcProc from a 32bit app for a thread which runs in a 64bit process or vice versa, but this shouldn't be the case.

EDIT: I compiled this with visual studio's c++ compiler 2010 and it worked flawlessly, it is possible that this is a bug in gcc/mingw?

I can reproduce the same thing with VS2005. The problem is that the compiler optimizes the catch away. Why? Because according to the C++ standard it's undefined what happens if an extern "C" function exits with an exception. So the compiler assumes that SleepEx (which is extern "C" ) does not ever throw. After inlining of Test::Test and Test::~Test it sees that the printf doesn't throw either, and consequently if something in this block exits via an exception

    Test t("thread_test");

    SleepEx(INFINITE,true);

    return 0;

the behavior is undefined!

In MSVC the code doesn't work with the /EHsc switch in Release build, but works with /EHa or /EHs , which tell it to assume that C function may throw. Perhaps GCC has a similar flag.

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