Am am making a wap-game that will have a minimap. It is basically a 5x5 div with (a) 20x20 pixel background image(s).
I've come to a stalemate trying to figure out on how to design them, though.
Making a 100x100 pixel image for each 'location' wouldn't be a good idea, since if one of those 20x20 locations changed, I would have to update 15 100x100 images.
Two choices are left then:
In the second scenario a lot of HTTP requests would me made to fetch the images, in the first, server resources would be used to combine them to a big image.
Which of the options do you think would be a more efficient one? Basically I see it as a lose-lose situation, but one has to decide which loss is less painful.
Why don't you check out CSS SPRITES?
Then you can generate the map with a php function that select the CSS class (with its relative background) randomly.
If you have let's say 9 different parts of map 20x20, to be combined in a 3x3 grid, you just have to create a class for each piece of map. You can generate it dinamically (replace 0px 0px with a "$x = rand(0,3)*20; $y = rand = rand(0,3)*20;" or so.
.map1 {
background-image:url(/images/css_sprite.png);
background-position:0px 0px;
background-size:20px 20px;
}
1 HTTP request to be called, and no server resources to be wasted in GD!
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