I was just playing with pointers and found this weird thing. I created the pointer p
and displayed its address as I did in the following program, the address of p
and &p
is different, why are they different?
int main()
{
int *p, s[5];
cout << p <<endl;
cout << &p <<endl;
p = s;
cout << p <<endl;
cout << &p <<endl;
}
P
is a pointer that means it holds an address to an integer. So when you print p it displays address of the integer it points to. Whereas when you print &p
you are actually printing the address of p itself rather than the address it points to.
As Jeeva said, pointer p also occupies a part of memory(the yellow part in this pic, its address is 0x300) and in this area, it holds the value which is the address of the array s. So p == 0x100 and &p == 0x300
If p
were equal to &p
, the pointer would point to itself, which is only possible with void pointers:
void* p = &p;
assert(p == &p);
I have yet to see a practical use for this, though :)
Oh wait, it also happens in self-referencing recursive data structures, which can be quite useful:
struct X
{
X* p;
void print()
{
std::cout << " p = " << p << '\n';
std::cout << "&p = " << &p << '\n';
}
};
X x;
x.p = &x;
x.print();
Think linked container, where the last node has itself as its successor. Output on my system:
p = 0x7fffb4455d40
&p = 0x7fffb4455d40
Why? Because an object usually starts at the same address in memory as its first data member.
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