I'm trying to send strings over a windows socket connection that contain characters like "á" that are outside the ASCII table. I hear garbage comming out the other end when I try something like this:
std::string message("á");
retval = send(conn_socket, message.c_str(), message.length(), 0);
So I started investigating and I came across the need to encode using something like UTF8. While I'm still looking for a simple way to do this in C++, I have a question about the streams behavior I noticed:
How come std::ofstream << message
will correctly output á
, while cout << message
will output garbage? What's the difference between the 2? Can I use this to my advantage when sending these characters over a socket?
When you write to a file with std::ofstream
the bytes representing the characters are being written to the file directly, and the application that opens the file is responsible for converting those bytes back to a character. When you write to cout
the console will interpret the bytes into a character. The console and an application do not have to agree on the byte encoding; the Windows console in particular will insist on a code page interpretation, even if you would rather wish for UTF-8.
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