Whenever I type console.log/console.dir
on an object, one of the properties that always shows up is __proto__
which is the constructor.
is there any way to hide this?
Redefine console.log:
console.log = function (arg) {
var tempObj;
if (typeof arg === 'object' && !arg.length) {
tempObj = JSON.parse(JSON.stringify(arg));
tempObj.__proto__ = null;
return tempObj;
}
return arg;
};
This won't modify the original object which definitely needs to have __proto__.
console.debug = function() {
function clear(o) {
var obj = JSON.parse(JSON.stringify(o));
// [!] clone
if (obj && typeof obj === 'object') {
obj.__proto__ = null;
// clear
for (var j in obj) {
obj[j] = clear(obj[j]); // recursive
}
}
return obj;
}
for (var i = 0, args = Array.prototype.slice.call(arguments, 0); i < args.length; i++) {
args[i] = clear(args[i]);
}
console.log.apply(console, args);
};
var mixed = [1, [2, 3, 4], {'a': [5, {'b': 6, c: '7'}]}, [null], null, NaN, Infinity];
console.debug(mixed);
Use Opera and Dragonfly . In its settings (script tab), you can uncheck the option "Show Prototypes".
Although .__proto__
is important, there is obviously a way to hide things from the console. This is demonstrated when you try to do:
for (var i in function.prototype) {
console.log(i+": "+function.prototype[i].toString())
}
There'll be some things that aren't logged to the console, and I think that is exactly what this whole topic is about (IMO answers should allow all prototypes so anybody visiting this topic can use it).
Also: The __proto__
is not the constructor. It is the object's highest priority prototype object. It is important that you don't delete the proto and leave it alone because if there is a method there that JavaScript relies on then the whole thing goes to shit. For the constructor look at obj.constructor
, it doesn't screw with the whole damn thing and it may just be what it is named, the constructor, imagine that.
Hiding the __proto__
is not worth it! (see below why)
var old_log = console.log;
console.log = function ()
{
function clearProto(obj)
{
if (obj && typeof(obj) === "object")
{
var temp = JSON.parse(JSON.stringify(obj));
temp.__proto__ = null;
for (var prop in temp)
temp[prop] = clearProto(temp[prop]);
return temp;
}
return obj;
}
for (var i = 0; i < arguments.length; ++i)
arguments[i] = clearProto(arguments[i]);
old_log.apply(console, arguments);
}
var mixed = [1, [2, 3, 4], {'a': [5, {'b': 6, c: {'d': '7'}}]}, [null], null, NaN, Infinity];
console.log([1, 2, 3], mixed);
old_log([1, 2, 3], mixed); // 4 comparison (original mixed has __proto__)
NaN
and Infinity
can't be cloned with JSON. In Chrome you also get the line-number on the right side of the dev tools. By overriding console.log
you'll lose that. Not worth to hide __proto__
over that one!
Use Object.create(null)
to create objects without __proto__
If you just want to hide the proto showing up on objects that have .__proto__
in console, you can't. Though I don't see why you would want to.
Btw, .__proto__
is not the object's constructor but its [[Prototype]] link .
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