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Call a C++ constructor from an Objective-C class

How can I call a C++ constructor from inside an Objective-C class?

class CppClass {
public:
    CppClass(int arg1, const std::string& arg2): _arg1(arg1), _arg2(arg2) { }

    // ...
private:
    int _arg1; std::string _arg2;
};

@interface ObjC: NSObject {
    CppClass _cppClass;
}
@end

@implementation ObjC

- (id)init
{
    self = [super init];
    if ( self )
    {
         // what is the syntax to call CppClass::CppClass(5, "hello") on _cppClass?
    }
    return self;
}
@end

When I end up in a situation where the default constructor doesn't cut it, I make the instance variable a pointer and then use new in the init method and delete in the dealloc method.

It's a relatively recent thing that default constructors are called at all for Objective-C instance variables, actually.

There is no specification of the Objective-C language, let alone a specification of the Objective-C++ extension. Apple does publish a document called The Objective-C Programming Language , but it barely mentions C++, so you're often left on your own when you need to clarify something unobvious. The guys at the Clang mailing list often know better, though.

If you need a stack-based C++ class as an ivar of your obj-c class, then you cannot pass any arguments to the constructor. The class will be constructed as part of your obj-c object's allocation. You could use the assignment operator in your -init , or you could modify your embedded object in some other way (eg using member functions, etc).

If the class absolutely needs to be constructed with arguments, then you cannot use a stack-based object and must instead allocate it on the heap with new (and then delete it with delete in your -dealloc ).

Just for kicks--I found a partial solution using templates, but I doubt you'll get much "real-world" mileage with it...

template <int X, const char Y[]>
class CPPClass
{
    int _x;
    const char * _string ;

public:
    CPPClass();
};

template <int X, const char Y[]>
CPPClass<X, Y>::CPPClass()
: _x(X)
, _string(Y)
{

}


extern const char kHelloWorld[] = "hello world";

@interface MyObject : NSObject
{
    CPPClass<5, kHelloWorld> thing;
}

@end

Note that the int template parameter can be a literal in place, but the const char[] template parameter must be declared in a variable with external linkeage.. (according to clang )

If you're already using C++ in your ObjC, might as well make it a smart pointer, so you don't have to worry about adding the cleanup bits.

#include <memory>

@interface ObjC: NSObject {
    std::unique_ptr<CppClass> _cppClass;
}
@end

@implementation ObjC

- (id)init
{
    self = [super init];
    if ( self )
    {
         _cppClass.reset(new CppClass(5, "hello"));
    }
    return self;
}
@end

I havent tried this but for fun Im going to just riff on this:

First this looks wrong:

@interface ObjC: NSObject {
  CppClass _cppClass;
}
@end

Look you are declaring a stack based class in the interface of an obj c class.

Try

CppClass *_cppClass;

Then as long as you have included the CppClass in your file

You should since obj C interops with both C and C++ be able to create an instance with

_cppClass = new CppClass(pass constructor args here

I wouldnt recommed putting the C++ class in the same file

In an obj C project you need a .mm file - not sure if declarations for CPP are included in that. Proly not.

So you need a separate header and impl for your C++ class as you normally would then just include the CPP header and code CPP in your obj class as normal.

I could be way off here, havent tried it but, obj C seems to gracefully be able to call C and C++ as long as you stick to the rules.

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