I'm trying to develop a service that injects touch events to the system while the service interacts with some hardware/remote server. I've googled and everyone suggests using the InputManager
class, referencing Monkey as an example project to follow.
However, there is no getInstance()
method for me in InputManager
! All I have access to is exactly what the documentation shows. No getInstance()
method, and most importantly, no injectInputEvent()
method.
My build target SDK is Android 4.1.2, and my AndroidManifest.xml file specifies a target SDK version of 16 (I've tried changing the min target to 16 too, which didn't help (plus I'd like to keep it at 8 if possible)).
How on earth can I use InputManager
like Monkey does? Where are the methods Monkey is using, and why can't I use them?
You cannot inject input events to one application from other application. Also you cannot inject events to your own application from within application. https://groups.google.com/forum/?fromgroups=#!topic/android-developers/N5R9rMJjgzk%5B1-25%5D
If you want to automate, you can use monkeyrunner scripts to do the same.
Class cl = InputManager.class;
try {
Method method = cl.getMethod("getInstance");
Object result = method.invoke(cl);
InputManager im = (InputManager) result;
method = cl.getMethod("injectInputEvent", InputEvent.class, int.class);
method.invoke(im, event, 2);
}
catch (IllegalAccessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (NoSuchMethodException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}catch (InvocationTargetException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Maybe this is a bit late but could be helpful for future reference.
Method 1: Using an instrumentation object
Instrumentation instrumentation = new Instrumentation();
instrumentation.sendKeySync(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_BACK));
instrumentation.sendKeySync(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_BACK));
Method 2: Using internal APIs with reflection
This method uses reflection to access internal APIs.
private void injectInputEvent(KeyEvent event) {
try {
getInjectInputEvent().invoke(getInputManager(), event, 2);
} catch (IllegalAccessException | InvocationTargetException | NoSuchMethodException e) {
e.printStackTrace();
}
}
private static Method getInjectInputEvent() throws NoSuchMethodException {
Class<InputManager> cl = InputManager.class;
Method method = cl.getDeclaredMethod("injectInputEvent", InputEvent.class, int.class);
method.setAccessible(true);
return method;
}
private static InputManager getInputManager() throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
Class<InputManager> cl = InputManager.class;
Method method = cl.getDeclaredMethod("getInstance");
method.setAccessible(true);
return (InputManager) method.invoke(cl);
}
injectInputEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_BACK));
injectInputEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_BACK));
Please note that method 1 is a clean solution based on public API and internally it uses the same calls from method 2 .
Also note that neither of this two methods can be invoked from the MainThread .
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