I have these two pieces of code that are messing up without throwing any errors:
The first piece is from a custom class which I am trying to push into an array.
class idRect {
public:
sf::FloatRect rect;
int id;
idRect(int _id, sf::FloatRect _rect) : id(_id), rect(_rect) {}
};
The second piece is where the function gets called.
if((deltaX + deltaY) < 500) { //Taxi distance calculation
cout << endl << "Passed check" << endl;
gloAreas.push_back(idRect(id, entity.getGlobalBounds()));
}
gloAreas is a globally defined vector which contains idRect objects.
As said earlier I have observed from the console that "Passed check" outputs and that the size of my vector doesn't increase EDIT: globally.
Edit: The error also seems rather random and only happens for 1 in 6 instances of the objects calling the push_back functions.
I'm using SFML for the sf::FloatRect which is basically just a vector of 4 floats. getGlobalBounds() is another function from SFML that returns the bounding rectangle of a sprite in sf::FloatRect format.
Any ideas of what is going wrong?
Sincerely, BarrensZeppelin
EDIT 2: The error seems to have erupted due to a mix between my own incompetence and std::multiset's sorting, maybe I'll come back for that in another thread ^^ (With a sscce ofc) Thank you guys for you time and help.
If gloAreas
is defined as static
, it won't be a true global. It will have global scope, but a copy of it will be created for each translation unit.
For a global, you need to declare it with extern
and define it in a single implementation file.
Disclaimer: answer is just a guess, my crystal ball might be off today...
My crystal ball answer: You have redefined gloAreas
in an interior scope, like this:
vector<idRect> gloAreas; // defines global
void F( vector<idRect> gloAreas ) // defines local instance
{
gloAreas.push_back(); // affects local instance
return; // destroys local instance
}
int main() {
F(gloAreas); // Copies global instance to parameter
// global remains unchanged.
}
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