Is there a simple way to make sure that your shapes stay inside the canvas, when using the drag&drop functionality from KineticJS?
Standard, the shape leaves the canvas a bit until your mouse hits the canvas border. I would like that to be the shapes border, instead of the mouse.
Is there a way to make that happen?
Use dragBoundFunc
explained in the KineticJS tutorial
Here's a JS fiddle
And the code:
dragBoundFunc: function(pos) {
console.log(bbox.getWidth());
var xBound = stage.getWidth() - bbox.getWidth();
var yBound = stage.getHeight() - bbox.getHeight();
// Check X boundries
if (pos.x > xBound) {
var newX = xBound;
} else if (pos.x <= 0) {
var newX = 0;
} else {
var newX = pos.x;
}
// Check Y boundries
if (pos.y > yBound) {
var newY = yBound;
} else if (pos.y <= 0) {
var newY = 0;
} else {
var newY = pos.y;
}
return {
x: newX,
y: newY
};
}
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