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window.onload works in Firefox+Greasemonkey script but not in a Chrome userscript?

There is a page http://example.com/1.php that includes javascript file as usual:

<script type="text/javascript" src="/util.js?1354729400"></script>

This file contain function named exampleFunction which I need to use in my userscript. Also I have an user script:

// ==UserScript==
// @name          SomeName
// @namespace     http://example.com/userscripts
// @description   Greets the world
// @include       http://example.com/*
// ==/UserScript==
window.onload = function () {
        console.log(exampleFunction);
      alert("LOADED!");
}

which works perfectly in Firefox and returns an error in Chrome:

Uncaught ReferenceError: exampleFunction is not defined 

How do I make it work?

The reason that exampleFunction was undefined is because Chrome userscripts operate in a sandbox ( "isolated world" ). Note that Greasemonkey scripts often operate in a sandbox too, but yours is currently running with an implicit @grant none .
If your script were to use a GM_ function, it would stop working in Firefox too.

To make this script work on both browsers (and a few others, as well), use Script Injection similar to this answer .

However , there is another hitch, since that script is using window.onload . Chrome userscripts, with the default execution start-mode, will often never see the onload event.

To get around that, add // @run-at document-end to the metadata block.

So the script becomes:

// ==UserScript==
// @name            SomeName
// @namespace       http://example.com/userscripts
// @description     Greets the world
// @include         http://example.com/*
// @run-at          document-end
// @grant           none
// ==/UserScript==

function GM_main () {
    window.onload = function () {
        console.log(exampleFunction);
        alert("LOADED!");
    }
}

addJS_Node (null, null, GM_main);

//-- This is a standard-ish utility function:
function addJS_Node (text, s_URL, funcToRun, runOnLoad) {
    var D                                   = document;
    var scriptNode                          = D.createElement ('script');
    if (runOnLoad) {
        scriptNode.addEventListener ("load", runOnLoad, false);
    }
    scriptNode.type                         = "text/javascript";
    if (text)       scriptNode.textContent  = text;
    if (s_URL)      scriptNode.src          = s_URL;
    if (funcToRun)  scriptNode.textContent  = '(' + funcToRun.toString() + ')()';

    var targ = D.getElementsByTagName ('head')[0] || D.body || D.documentElement;
    targ.appendChild (scriptNode);
}

If you want the equivalent to onLoad , which doesn't fire till all images on the page are loaded, you want to use // @run-at document-idle in your metadata block. The default, document-end, fires when the DOM is loaded, the equivalent of document.ready.

Have you tried calling examplefunction with brackets ? :) Like this:

console.log(exampleFunction());

If you try it in chrome console, you have to add brackets to call function.

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