I know how to pass data through NavigationService.Navigate(new Uri("/Second.xaml?msg=mesage", UriKind.Relative));
The question is, how can I pass an image selected from the library to another page?
To select an image, I use the PhotoChooserTask
and in the event where it is completed I have this:
private void photoChooserTask_Completed(object sender, PhotoResult e)
{
if (e.ChosenPhoto != null)
{
BitmapImage image = new BitmapImage();
image.SetSource(e.ChosenPhoto);
this.img.Source = image;
}
}
How can I send the chosen photo to another page? Do I have to write it in a buffer, set a global variable or 'save' it in Isolated storage?
You could save your picture in IsolatedStorage first, pass the file path to another page as a string parameter, load the picture out when you need it.
Use PhoneApplicationService to save the image into State, load it when you need it.
Sample for saving into IsolatedStorage:
public static void SaveStreamToStorage(Stream imgStream, string fileName)
{
using (IsolatedStorageFile iso_storage = IsolatedStorageFile.GetUserStoreForApplication())
{
//Structure the path you want for your file.
string filePath = GetImageStorePathByFileName(fileName);
//Constants.S_STORE_PATH is the path I want to store my picture.
if (!iso_storage.DirectoryExists(Constants.S_STORE_PATH))
{
iso_storage.CreateDirectory(Constants.S_STORE_PATH);
}
//I skip the process when I find the same file.
if (iso_storage.FileExists(filePath))
{
return;
}
try
{
if (imgStream.Length > 0)
{
using (IsolatedStorageFileStream isostream = iso_storage.CreateFile(filePath))
{
BitmapImage bitmap = new BitmapImage();
bitmap.SetSource(imgStream);
WriteableBitmap wb = new WriteableBitmap(bitmap);
// Encode WriteableBitmap object to a JPEG stream.
Extensions.SaveJpeg(wb, isostream, wb.PixelWidth, wb.PixelHeight, 0, 100);
isostream.Close();
bitmap.UriSource = null;
bitmap = null;
wb = null;
}
}
}
catch(Exception e)
{
if (iso_storage.FileExists(filePath))
iso_storage.DeleteFile(filePath);
throw e;
}
}
}
Sample for reading picture from IsolatedStorage:
public static BitmapImage LoadImageFromIsolatedStorage(string imgName)
{
try
{
var bitmapImage = new BitmapImage();
//bitmapImage.CreateOptions = BitmapCreateOptions.DelayCreation;
using (var iso = IsolatedStorageFile.GetUserStoreForApplication())
{
//Check if file exists to prevent exception when trying to access the file.
if (!iso.FileExists(GetImageStorePathByFileName(imgName)))
{
return null;
}
//Since I store my picture under a folder structure, I wrote a method GetImageStorePathByFileName(string fileName) to get the correct path.
using (var stream = iso.OpenFile(GetImageStorePathByFileName(imgName), FileMode.Open, FileAccess.Read))
{
bitmapImage.SetSource(stream);
}
}
//Return the picture as a bitmapImage
return bitmapImage;
}
catch (Exception e)
{
// handle the exception
Debug.WriteLine(e.Message);
}
return null;
}
You could use a variable defined in your app.xaml.cs and call it from your other page like so (don't mind the variable names, just a code sample I use for language support):
private LanguageSingleton LanguageInstance
{
get
{
return (App.Current as App).Language;
}
}
Here is how you could define that variable:
public LanguageSingleton Language { get; set; }
I'm sure there are more ways in doing this but this is one solution.
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