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Unity3D: Build & Run on two Android devices without replugging

Is it possible to install a app with one Build & Run process on two connected Android devices?

Or is it possible to have at two devices connected and select the device to build the app without annoying replugging?

Same Question in UnityAnswers

This is not yet possible with Unity, although it is possible on Eclipse. build on one, then select in adb to target another.

In Unity 4 you can choose to build an eclipse project (or you can try the Unity as a subview hack for Unity 3.x, or use appjiggers Unity2Eclipse plugin), from which you can build on two androids from within Eclipse.

在我们构建并运行多个设备之前,请使用.bat指示adb将.apk推送到您希望的多个设备。

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