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Unity3D rendering issue on android devices

As shown in above screen shots. on some android devices textures are rendering as black. But when I try to capture screen from the device it saved it perfectly alright.

Can anyone please suggest me whats wrong ?

App URL https://play.google.com/store/apps/d...gerz.laststand

Working right on Unity Player, iOS, and some android devices image h**p://forum.unity3d.com/attachment.php?attachmentid=54374&d=1369302221

some android devices not rendering right h**p://forum.unity3d.com/attachment.php?attachmentid=54373&d=1369302217

findings so far: Terrain and skybox are rendering without texture (black) rest of the objects are fine properly on Nexus 4 and S3 minis

Fixed!!

Unity update 4.1.3

Fixes *Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when "Use 32bits Display Buffer" is checked, due to Compositor using Default FBO alpha.

  1. Disable the 32 bit buffer in edit/project settings/player build and check if the problem still exists
  2. Disable the 24 bit buffer in edit/project settings/player build and check if the problem still exists
  3. If you use directional light, go to the direction light inspector and select shadow type no shadow

我遇到了这个问题并且它发生了,因为我使用了从最大尺寸设置为4096的图集中使用的精灵,我将它减少到2048并且现在每件事情都运行正常,我认为它在GPU中的一些弱设备处理失败尺寸。

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